It would really depend on the reasons behind the rating. If it was to be blood and violence, then I could deal with that. If it was to be suggestive themes and a surplus of profanities, then I'm going to have more of an issue with that. I'd probably seek out why the M rating entails the latterly mentions via the internet before purchasing the game, or consult a friend who's already played most if not all of it. Otherwise, I'd still be more than happy to support this marvelous franchise, despite what a black bold letter in a white box tells me about the game.
Can't help but wonder if you considered the game while you wrote this statement... Twilight Princess has several sections that would, in my mind, constitute a dark Zelda. Only near the beginning, after King Bulbo had stormed Ordon Spring and abducted the younglings, Link tried to chase the marauders, but instead encountered a black wall of twilight. As he neared it a hand reached from it and snatched him then jerked him inside. This part stopped my heart when I first saw it, and even now I can't help but twitch. Yet that's not all. Right after that, we watch his horrible transformation from human [Hylian?] to wolf. That by itself is something usually found in a horror movie.
Other parts include the foreboding cutscene of the Interlopers after freeing Lanayru from its curtain of shadow; Colin's second kidnapping, when King Bulbo storms Kakariko Village and almost tramples over Beth; Arbiter's Grounds, an entire Dungeon that's full of dead and undead beings from a tortured past; Yeta, who had transformed into a raging beast by her fascination to the Mirror Shard; and last but certainly not least, the terrifying sections of Zant's Hand tailing Link tirelessly while he desperately tried to make off with the Sol. These are only a few elements that come to mind. I'd also include the "twilight zones", but they hardly had any fear factor to them, other than the Twilit Bug fight at the very end, maybe.
You say that Twilight Princess failed, but I say that TP balanced out the scariness perfectly. If the developers truly intended it to be dark, then they would have made it so. But I imagine they'd have to limit that frightfulness because: 1. they wanted a younger audience to be able to enjoy the game all the way through and 2. they didn't want to produce an M-rated game out of it. Had they gone much further than they did, it might have turned out that way.
Twilight Princess tried too hard to be dark...
Can't help but wonder if you considered the game while you wrote this statement... Twilight Princess has several sections that would, in my mind, constitute a dark Zelda. Only near the beginning, after King Bulbo had stormed Ordon Spring and abducted the younglings, Link tried to chase the marauders, but instead encountered a black wall of twilight. As he neared it a hand reached from it and snatched him then jerked him inside. This part stopped my heart when I first saw it, and even now I can't help but twitch. Yet that's not all. Right after that, we watch his horrible transformation from human [Hylian?] to wolf. That by itself is something usually found in a horror movie.
Other parts include the foreboding cutscene of the Interlopers after freeing Lanayru from its curtain of shadow; Colin's second kidnapping, when King Bulbo storms Kakariko Village and almost tramples over Beth; Arbiter's Grounds, an entire Dungeon that's full of dead and undead beings from a tortured past; Yeta, who had transformed into a raging beast by her fascination to the Mirror Shard; and last but certainly not least, the terrifying sections of Zant's Hand tailing Link tirelessly while he desperately tried to make off with the Sol. These are only a few elements that come to mind. I'd also include the "twilight zones", but they hardly had any fear factor to them, other than the Twilit Bug fight at the very end, maybe.
You say that Twilight Princess failed, but I say that TP balanced out the scariness perfectly. If the developers truly intended it to be dark, then they would have made it so. But I imagine they'd have to limit that frightfulness because: 1. they wanted a younger audience to be able to enjoy the game all the way through and 2. they didn't want to produce an M-rated game out of it. Had they gone much further than they did, it might have turned out that way.
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