- Joined
- Apr 3, 2012
- Location
- Narnia
I know we have some Elder Scrolls fans in here.
This was just something I was thinking about tonight.
Things to improve the next Elder Scrolls game:
Keep the same leveling system as Skyrim:
Add classes but keep the same leveling system
The adding of classes would give it more of and RPG feel, but the current leveling of leveling what you use is more intuitive and realistic then adding points to certain traits every time you level up.
At least they should allow you to be able to pick which leveling system you want to use at the beginning
Pay 2 Level:
Are they serious? Paying someone to level up skills? Can you GET anymore casual? You should at least have to DO something to earn the skill level-up. It's BS.
Iron out silly exploits:
Like the iron daggers exploit. Make it so crafting a cuirass gives you much more xp than something small like a dagger.
Make the skills worth using:
I see absolutely no reason to use Alchemy. Potions are easier to find than most items in the game.
Same with enchanting. It's pretty useful, but I find tons and tons of enchanted weapons, so it probably doesn't seem worth it to use this skill to a lot of players.
More armor pieces:
Armor has far more than 4 pieces.
Nuff said
More weapon types:
More weapons like spears, flails, crossbows (at the game's launch), guisarmes, halberds, lances, voulges, etc.
Also different types of weapons within each material type. Like multiple different swords, axes, maces etc in each material type
More voice actors and more phrases for the NPCs to say:
Seriously, it sounds like there are six voices. They need hundreds. Hearing the same voices over and breaks the immersion. Same goes for the things they say.
If I hear ONE MORE guard complain about their dragon fighting cousin or arrows in their joints, I'm throwing my monitor out the window.
This leads to my next point: Better writing.
The writing needs overall improvement from quests to the random books you find around the world. The books are filled with grammatical errors and the majority of the side quests aren't terribly compelling.
Also relative to my previous point, the NPCs seem just like what they are most of the time; NPCs
Overall they need more dialogue options that are dynamic, interesting, and believable. Especially the important character NPCs
An improved storing system:
It's a jumbled nightmare putting everything in a chest. Mods can fix it, but that doesn't excuse it. Enable the player to sort through everything by category so you can actually find what you're looking for in storage.
Bug testing. Bug testing. Bug testing:
Get yourself in gear, Bethesda.
The combat:
This could go on for paragraphs, and it's VERY obvious what is wrong, so suffice it to say that they need a complete overhaul on the combat system.
The kill-cams are cool though.
This is pretty much all I can think of for right now, and it fixes all the problems I have that i can think of right now
Feel free to add more in the comments
This was just something I was thinking about tonight.
Things to improve the next Elder Scrolls game:
Keep the same leveling system as Skyrim:
Add classes but keep the same leveling system
The adding of classes would give it more of and RPG feel, but the current leveling of leveling what you use is more intuitive and realistic then adding points to certain traits every time you level up.
At least they should allow you to be able to pick which leveling system you want to use at the beginning
Pay 2 Level:
Are they serious? Paying someone to level up skills? Can you GET anymore casual? You should at least have to DO something to earn the skill level-up. It's BS.
Iron out silly exploits:
Like the iron daggers exploit. Make it so crafting a cuirass gives you much more xp than something small like a dagger.
Make the skills worth using:
I see absolutely no reason to use Alchemy. Potions are easier to find than most items in the game.
Same with enchanting. It's pretty useful, but I find tons and tons of enchanted weapons, so it probably doesn't seem worth it to use this skill to a lot of players.
More armor pieces:
Armor has far more than 4 pieces.
Nuff said
More weapon types:
More weapons like spears, flails, crossbows (at the game's launch), guisarmes, halberds, lances, voulges, etc.
Also different types of weapons within each material type. Like multiple different swords, axes, maces etc in each material type
More voice actors and more phrases for the NPCs to say:
Seriously, it sounds like there are six voices. They need hundreds. Hearing the same voices over and breaks the immersion. Same goes for the things they say.
If I hear ONE MORE guard complain about their dragon fighting cousin or arrows in their joints, I'm throwing my monitor out the window.
This leads to my next point: Better writing.
The writing needs overall improvement from quests to the random books you find around the world. The books are filled with grammatical errors and the majority of the side quests aren't terribly compelling.
Also relative to my previous point, the NPCs seem just like what they are most of the time; NPCs
Overall they need more dialogue options that are dynamic, interesting, and believable. Especially the important character NPCs
An improved storing system:
It's a jumbled nightmare putting everything in a chest. Mods can fix it, but that doesn't excuse it. Enable the player to sort through everything by category so you can actually find what you're looking for in storage.
Bug testing. Bug testing. Bug testing:
Get yourself in gear, Bethesda.
The combat:
This could go on for paragraphs, and it's VERY obvious what is wrong, so suffice it to say that they need a complete overhaul on the combat system.
The kill-cams are cool though.
This is pretty much all I can think of for right now, and it fixes all the problems I have that i can think of right now
Feel free to add more in the comments