We've always had enemies in the overworld but some games have had less enemies than others. For example Ocarina's Hyrule Field is pretty sparse when it comes to roaming enemies, yet Twilight Princess has enemies who make it their business to chase you down and hurt you.
Another example would be Wind Waker's Great Ocean which was filled with swarms of enemies such as Seahats and Gyrogs that'd follow you the length of the map if you didn't deal with them, as opposed to Skyward Sword's relatively peaceful sky.
In Zelda U we'll have the biggest overworld ever, but would it be a chore to be constantly chased down by enemies?
Would too many enemies detract from the exploration side of things?
Do you want peace or action in Zelda U's overworld?
Another example would be Wind Waker's Great Ocean which was filled with swarms of enemies such as Seahats and Gyrogs that'd follow you the length of the map if you didn't deal with them, as opposed to Skyward Sword's relatively peaceful sky.
In Zelda U we'll have the biggest overworld ever, but would it be a chore to be constantly chased down by enemies?
Would too many enemies detract from the exploration side of things?
Do you want peace or action in Zelda U's overworld?