NorthApple
GIVE ME THE APPLE!!
- Joined
- Jul 15, 2009
- Location
- UK :D
As people have said, I do recall TP Link showing a fair amount of emotion, though it's less noticable when you try and compare it to that in WW (since WW's graphic style automatically exaggerated Link's expressions, etc). Even so, people have said that Link lacking emotion feels awkward sometimes... but looking at other games it often feels more awkward when the character reacts- but doesn't have the same reaction as you. Personally, I thought TP Link was guilty of this to some extent. One occasion that springs to mind is in Eldin Field during the final boss fight... Zelda gasps in horror at seeing Ganondof alive, but it takes a glimpse of Midna's helmet to elicit some show of emotion for Link. I might be on my own with this one, but while yeah, Midna has evidently been defeated and may now be in danger and/or dead, the priority here was the fact that Ganondorf is not dead- therefore EVERYONE is still in danger, and it means you're gonna have to prepare for another round. Regardless of whether they meant it, the impression I got of the implications of Link's reaction seemed a little off... and slightly selfish, to be honest. On this occasion, I'd almost rather they hadn't tried to add some character/emotion because it just felt awkward as it clashed with what I myself was thinking/feeling.
That said, I'm still all for character emotion if they do it properly... like in WW, for example. Like TP, there was little-to-no voice acting involved, but unlike TP, WW didn't take itself as seriously, and that's what made the exaggerated expressions and heartfelt emotions work. WW Link was entertaining to watch because Nintendo weren't afraid to make him flail around and pull his face a bit... unlike in TP, where they tried to make Link's reactions more serious and subdued his emotions slightly. But then they go and have him communicate primarily through gasps, which ended up sounding over-the-top in some situations (such as when the monkey steals his lantern, he gasps and looks absolutely gobsmacked... which clashes oddly with the quiet-and-subdued way they portrayed Link thus far in TP).
In SS, I'm hoping they will make Link a little more, well, Link-y (zombie-like avatars are okay, but characters are much better when they have a little heart and soul. Though even in say, OoT/MM or any of the 2D ones where the technology couldn't allow for much emotion Link still had a certain character and charm to him~). But if they're gonna add emotion into SS Link, they need to avoid alienating the player... and for that reason I sure hope they make it more like WW.
That said, I'm still all for character emotion if they do it properly... like in WW, for example. Like TP, there was little-to-no voice acting involved, but unlike TP, WW didn't take itself as seriously, and that's what made the exaggerated expressions and heartfelt emotions work. WW Link was entertaining to watch because Nintendo weren't afraid to make him flail around and pull his face a bit... unlike in TP, where they tried to make Link's reactions more serious and subdued his emotions slightly. But then they go and have him communicate primarily through gasps, which ended up sounding over-the-top in some situations (such as when the monkey steals his lantern, he gasps and looks absolutely gobsmacked... which clashes oddly with the quiet-and-subdued way they portrayed Link thus far in TP).
In SS, I'm hoping they will make Link a little more, well, Link-y (zombie-like avatars are okay, but characters are much better when they have a little heart and soul. Though even in say, OoT/MM or any of the 2D ones where the technology couldn't allow for much emotion Link still had a certain character and charm to him~). But if they're gonna add emotion into SS Link, they need to avoid alienating the player... and for that reason I sure hope they make it more like WW.