Dungeons have always been a cornerstone of the Zelda franchise. Segments of traversing the overworld are broken up by each action-packed, puzzle-driven areas with an intimidating and powerful boss at the end. Although every main title in the franchise has included dungeons in some, way, shape, or form, the number of dungeons in each game has differed drastically from the mere four in Majora's Mask to 13 in A Link to the Past. Today, I would like to ask forum members how many dungeons they believe a Zelda game should have? Are you more of a dungeon person and prefer to have many of them in the game or are you more of an overworld and sidequest person who merely regards dungeons as a distraction and never particularly focus on them except to advance the story of the game? Dungeons are here to stay of course. the question is how many of them do you want to see?