That part of Wind Waker is FUNNY. On Windfall Island at night, after certain events happen in the game, you can do a side-quest to get a spare bottle. This involves following a girl who is skulking around at night. It's a stealth-mission. You have to hide behind bushes and stuff and if she catches sight of you but you aren't out in the open, she's all "Who's there?" and then you press a button to meow - which causes her to think you're a stray cat and move on, in which case, you keep following her without being seen. If you can catch her just as she's about to break into the safe at an outdoor market booth, she'll ask you questions and if you answer her in a manner that makes her feel guilty, she'll promise not to rob ever again and give you a bottle she found on the beach.
In all honesty, it never occurred to me that WW is the only Zelda game with him actually saying words. It just never registered as being weird to me (and this is coming from someone who is well used to text screens from Pokemon and the such)
I didn't. I had no reaction, because I didn't even notice it. Yeah it is a moment of Link's speech being heard, but I don't find it all that remarkable. They're words but they're used in exactly the same way Link's sound effects always are. It's just a quick bit of vocal noise; it's not really Link talking.
I didn't really pay much attention to it when he said that, although I do think it's kind of cute. I thought at first that he was just making a sound and not saying something, and honestly I still kind of treat it like that. Since it's used as though it's just Link making a sound again, I can't really think of it in the context of it actually being speech. But it's still cute! :>