- Joined
- Jul 28, 2023
Honestly? TotK is wack.
The thing about a sequel is that it has to followup something. BotW was an industry-changing game. It redefined how people look at open-world games as a whole. When evaluating BotW, one thinks of how much it brought to the table as a Zelda game, and it was A LOT.
And then there were Tears. The follow-up to an era-defining game. How did it improve on it?
There were improvements, I'm not going to be dishonest. But it failed to work on the few issues BotW had. Namely the dungeons. When I entered the Wind Temple I had the same sinking feeling I had in AoC when that stupid Egg went back in time.
They had one job, and they blew it. I'm sorry, wtf are those dungeons?
At that point, the game completely lost its luster for me.
Gameplay-wise, any kind of nuance went out of the window. Every weapon can do a gorillion damage with reach to match and that honestly kind of neutralizes the improved enemy variety because you can just unga that much harder.
Recall breaks things even harder than Stasis, Ascent is cool but finicky and situational, and Ultrahand does pretty much everything in the game. Also, Fuse makes everything ugly.
No remote bombs also make mining even more of a chore. Doesn't that go hand in hand with all the Zonaite you're supposed to get?
I liked the depths. Until I got a stalhorse and there wasn't anything stopping me from just messing around at my leisure. Still, the Gloom mechanic is great. The sky looked amazing until I got the map and realized the only island that's bigger than the average Wind Waker island is the tutorial island.
Btw, Great Plateau >>>> Great Sky Island. It's not even close.
The Zonai devices are alright. I honestly think they're more trouble than they're worth. Most vehicles are hardly worth it until you find steering wheels. The Master Cycle is outright better than anything you can build for land travel barring niche advantages like cannons and weaponry. The infamous hovercycle and other air vehicles outperform it, but at that point, you're literally flying over the game. What's the point of skipping most of the game you're playing?
The less said about the story, the better. I've seen Pokémon games with a better plot than that. It's THAT bad.
TL;DR
TotK isn't a bad game, but it is a bad sequel. A lot of the best things about it come straight from BotW, and it doesn't fix the bigger issues the first game had (disjointed story because of the memories, pathetic main dungeons.). To make things worse, it brings in its own fair share of issues. And they stack up quickly because this game is HUGE.
What a disappointment.
The thing about a sequel is that it has to followup something. BotW was an industry-changing game. It redefined how people look at open-world games as a whole. When evaluating BotW, one thinks of how much it brought to the table as a Zelda game, and it was A LOT.
And then there were Tears. The follow-up to an era-defining game. How did it improve on it?
There were improvements, I'm not going to be dishonest. But it failed to work on the few issues BotW had. Namely the dungeons. When I entered the Wind Temple I had the same sinking feeling I had in AoC when that stupid Egg went back in time.
They had one job, and they blew it. I'm sorry, wtf are those dungeons?
At that point, the game completely lost its luster for me.
Gameplay-wise, any kind of nuance went out of the window. Every weapon can do a gorillion damage with reach to match and that honestly kind of neutralizes the improved enemy variety because you can just unga that much harder.
Recall breaks things even harder than Stasis, Ascent is cool but finicky and situational, and Ultrahand does pretty much everything in the game. Also, Fuse makes everything ugly.
No remote bombs also make mining even more of a chore. Doesn't that go hand in hand with all the Zonaite you're supposed to get?
I liked the depths. Until I got a stalhorse and there wasn't anything stopping me from just messing around at my leisure. Still, the Gloom mechanic is great. The sky looked amazing until I got the map and realized the only island that's bigger than the average Wind Waker island is the tutorial island.
Btw, Great Plateau >>>> Great Sky Island. It's not even close.
The Zonai devices are alright. I honestly think they're more trouble than they're worth. Most vehicles are hardly worth it until you find steering wheels. The Master Cycle is outright better than anything you can build for land travel barring niche advantages like cannons and weaponry. The infamous hovercycle and other air vehicles outperform it, but at that point, you're literally flying over the game. What's the point of skipping most of the game you're playing?
The less said about the story, the better. I've seen Pokémon games with a better plot than that. It's THAT bad.
TL;DR
TotK isn't a bad game, but it is a bad sequel. A lot of the best things about it come straight from BotW, and it doesn't fix the bigger issues the first game had (disjointed story because of the memories, pathetic main dungeons.). To make things worse, it brings in its own fair share of issues. And they stack up quickly because this game is HUGE.
What a disappointment.