misskitten
Hello Sweetie!
The harp was okay, but it was hard to see whether or not I was following the rhythm, cause I would follow the pulse exactly and nothing would happen, then I would speed it up a bit and suddenly it worked... weird...
That's a good point. The way the Harp was presented in the game makes even more sense when you bring that up, because it really wasn't meant to be important to the game like it was in almost all the other instrument games. That said, I still think they could have improved it a bit, even in that context.though If the harp was the main tool ... like LEGEND OF ZELDA SKYWARD HARP! then I'd be pissed that the music wasn't focused on more. But No, it's about the Sword. So it was an afterthought.
I'm not trying to pick a fight, but the Harp controls really were not really broken. While I struggled a little with a few later parts in the game, I managed to play it fine right off, and I rarely had excessive trouble with it. It's more skill-based than some of the previous instruments, though, so it can be tricky.I got stuck a lot of times trying to play the musics to enter the silent realm because of the broken control of the harp.I miss you Ocarina
I don't think that's really the case with all the elements, though, especially in Skyward Sword where they gave the combat, the collectibles, and your standard gear much more depth. Yeah, the Harp was simplified, but I think a bigger thing that people need to keep in mind about instruments is they were kinda always a side element. In the original Legend of Zelda, A Link to the Past and The Minish Cap, you play the Flute by using it like an item and then you warp. In Adventure of Link it was a quest item, and in the GameBoy games, you have about three songs, but you still use them like items.All in all it makes me sad how simplified everything is in the "modern" Zelda games.