This here's a thread to discuss the second wave of DLC for Age of Calamity. Did you get it? Did you enjoy it?
Compared to the first wave, there was noticably less to actually get done this time around. Less quests, less missions, only new things to work towards are just building up the new characters the same way we've been doing since the first wave. Content-wise I feel it was a bit lacking. I finished everything in about 6 hours, and I was able to complete every memory quest on the first blind playthroughs bar one, so it was over pretty quickly. They could have benefitted from more missions, and also the Flail, Master Cycle, and new characters do not get EX battle skills like everyone else does. Odd. Also it's really funny to me that because of the new characters, the roster now has to scroll down to make room for only exactly one character in a single row lol.release a third wave with 3 new characters to even it back out
As far as the actual story content they added goes? Excellent. Some parts could have benefitted from more padding, notably Urbosa and Rhoam's conversation being awkwardly short and unrevealing, and Astor's scene only raised more questions than it answered. However, everything else was really sweet and interesting, and very well done. I was really excited about how Sidon got to interact with his younger self, and how we got a peek at Link in BotW's timeline thanks to Yunobo, and it really made me crave for these characters to continue on in BotW 2.
My favorite new story mission was very easily The Princess and the King. I loved the way there were two separate battles going on at the same map without either side knowing about each other, and the way Zelda and Rhoam were musing aloud about each other and the worries they had was just so good. There's often so much goodness in the battle dialogues that gets overlooked due to the nature of it, and there was an abundance of the good stuff in these memory quests. Also, that final secret ending cutscene hit me as hard as the Champion's Ballad did. I cried a lil. It was so wonderful.
So yeah, I guess it really kinda stands on story content more than it does playable content. It didn't really change the way I've been playing the game, and it didn't really add more good stuff for the weapon grind, either. Just basically lets you soak in some story goodness and then play with shiny new toys (which are both pretty darn fun, to be fair). Just wish there was more new stuff to do, I guess.
Compared to the first wave, there was noticably less to actually get done this time around. Less quests, less missions, only new things to work towards are just building up the new characters the same way we've been doing since the first wave. Content-wise I feel it was a bit lacking. I finished everything in about 6 hours, and I was able to complete every memory quest on the first blind playthroughs bar one, so it was over pretty quickly. They could have benefitted from more missions, and also the Flail, Master Cycle, and new characters do not get EX battle skills like everyone else does. Odd. Also it's really funny to me that because of the new characters, the roster now has to scroll down to make room for only exactly one character in a single row lol.
As far as the actual story content they added goes? Excellent. Some parts could have benefitted from more padding, notably Urbosa and Rhoam's conversation being awkwardly short and unrevealing, and Astor's scene only raised more questions than it answered. However, everything else was really sweet and interesting, and very well done. I was really excited about how Sidon got to interact with his younger self, and how we got a peek at Link in BotW's timeline thanks to Yunobo, and it really made me crave for these characters to continue on in BotW 2.
My favorite new story mission was very easily The Princess and the King. I loved the way there were two separate battles going on at the same map without either side knowing about each other, and the way Zelda and Rhoam were musing aloud about each other and the worries they had was just so good. There's often so much goodness in the battle dialogues that gets overlooked due to the nature of it, and there was an abundance of the good stuff in these memory quests. Also, that final secret ending cutscene hit me as hard as the Champion's Ballad did. I cried a lil. It was so wonderful.
So yeah, I guess it really kinda stands on story content more than it does playable content. It didn't really change the way I've been playing the game, and it didn't really add more good stuff for the weapon grind, either. Just basically lets you soak in some story goodness and then play with shiny new toys (which are both pretty darn fun, to be fair). Just wish there was more new stuff to do, I guess.