Sir Quaffler
May we meet again
- Joined
- Apr 6, 2012
I was looking at the maps for Unova in Black 1 and 2, and I noticed that the Unova in BW1 seems sparse compared to other regions. Even if the earlier regions were smaller, they still utilized almost all the space available and made interconnecting paths to make trekking across it more interesting. Not so with BW1 Unova; it's just a southeastern peninsula, then the lower part of the center island, a ring of cities and landmarks following the sub tunnels, and then the Pokemon League tacked on top.
What makes me think this even more, though, is the landmarks drawn into the empty spaces of BW1 Unova. Reversal Mountain is seen on the map but never visited. There are also conspicuously empty forests in the northeastern and southwestern parts which beg to be filled in; this is also confirmed by looking at the Subway map and noticing the yellow and maroon lines. These areas are all populated in BW2, of course, with Aspertia City in the southwest, Humilau City in the northeast, and Reversal Mountain in the central east. (The only point of dissent is that the blue line still doesn't lead anywhere. Perhaps they wanted to add yet another area to the map but still couldn't get it worked out in time.)
This makes me think that, since they were likely working on X and Y at the same time as BW1 was wrapping up, they had to rush near release date and cut out parts that still weren't working. They had their strong linear narrative down pat but had to trim off some of the side stuff. This could serve to explain why the next games were direct sequels instead of merely the same thing slightly tweaked as it has always been before; they used that year to fix the other stuff while their main force was hard at work with X and Y, as well as using this opportunity to create a somewhat different Pokemon story.
What do you guys think? Is this something you noticed as well, or am I speaking balderdash?
What makes me think this even more, though, is the landmarks drawn into the empty spaces of BW1 Unova. Reversal Mountain is seen on the map but never visited. There are also conspicuously empty forests in the northeastern and southwestern parts which beg to be filled in; this is also confirmed by looking at the Subway map and noticing the yellow and maroon lines. These areas are all populated in BW2, of course, with Aspertia City in the southwest, Humilau City in the northeast, and Reversal Mountain in the central east. (The only point of dissent is that the blue line still doesn't lead anywhere. Perhaps they wanted to add yet another area to the map but still couldn't get it worked out in time.)
This makes me think that, since they were likely working on X and Y at the same time as BW1 was wrapping up, they had to rush near release date and cut out parts that still weren't working. They had their strong linear narrative down pat but had to trim off some of the side stuff. This could serve to explain why the next games were direct sequels instead of merely the same thing slightly tweaked as it has always been before; they used that year to fix the other stuff while their main force was hard at work with X and Y, as well as using this opportunity to create a somewhat different Pokemon story.
What do you guys think? Is this something you noticed as well, or am I speaking balderdash?