nintendo has got to stop relying on oot. come up with cold hard ideas! I really like TP but i think the final boss could have been harder.
I think that they really strayed from OoT with Skyward Sword, but what they missed out on was the exploration element in that game. But I respect the decision to have a small overworld because I think Nintendo really wants to give each and every Zelda game their own feel from now on.
Ganondorf was like Skyward Sword: entirely loopable and just way too easy.
Couldn't have thought of a better analogy!
The problem with the bosses of the Zelda series since OoT is that they are designed to be made somewhat difficult, but beatable for the beginner/intermediate player, and so when it comes to expert players, we are left out to dry. This was the approach that Nintendo took to the entirety of SS. They made enemies more of a challenge by causing all damage inflicted upon Link to be greater (in SS the damage of a Bokoblin is a full heart, previous games it was half) and giving them more of a defense system, but the world was easy to traverse and was quite small and the puzzles were made to be simple and again, difficult but solvable for the beginner or intermediate, but for the most part excrutiatingly easy for experts. SS, just as many new Zelda bosses such as Ganondorf in TP was made for the casual gamer.
The toughest Ganondorf IMO is in WW, and if you count Puppet Ganon as the first phase of that battle, especially that phase. OoT's was too easy strategy-wise, even though he did deal a lot more damage than the TP one (Dark Beast Ganon takes only scrapes off half a heart, Ganon's swords take off a whopping 4 hearts). TP wussied out when it came to damage inflicted, but required a little more strategical thinking.