Blazestarre
*Insert title here*
- Joined
- Feb 9, 2011
- Location
- Midwestern US
Gaming has changed a lot over the past decade, not just in the actual games, but the culture as well. You have to remember that gaming is still a rather young form of entertainment. Video games began in the early '70s, but consumers really didn't get to experience them until later in the decade. So, as a consumer product, gaming is just over thirty years old. When it was just getting started, gaming interested people because they were controlling something on a screen with just a touch of a button. No one had any expectations for what a video game was. Game designers could make anything and as long as players had fun, it was successful. When you combine an easy-to-please audience with an extremely creative group of designers at Nintendo, you get amazing games.
Technology, of course, has become more sophisticated and in the '90s, that lead to more diverse games, especially with the introduction of 3D. I know I don't need to remind anyone here of the innovation OoT made. All the innovation in games made it fresh and gamers judged a game by their overall experience. Of course, this is also the decade that began the intense console wars and, unfortunately, introduced the fanboy mentality.
I don't know when things began to get nasty (for lack of a better word) in the game world. In the past ten years or so, gaming is finally settling into an entertainment medium that can stand on its own. It's no longer a weird but intriguing piece of technology or a toy to occupy children. However, this also means it gets subjected to the same problems as other art forms, the main one of course being creativity vs. consumerism. There are so many gaming genres that people now expect certain things from them and doing something extremely different is a gamble. Popular genres also make the most money, so game companies will produce more of that genre.
Really, when you look at it, the game industry is much like Hollywood, which means a lot of copy and paste happens. That's why first person shooters are so common. With the internet, that fanboy mentality I mentioned earlier spreads like a virus and makes a very volatile gaming culture. Essentially, people now actually have types of games they like now and so leads to diverse opinions.
When it comes to the games themselves, technology has really improved and so has increased what games are capable of. Personally, I also believe a possible con of this is the decrease of difficulty, at least in combat. More modern games seem easier than ones from the NES and SNES eras. It just seems with improved battle controls, it's much more difficult to create enemies that present a challenge.
Now, is gaming worst today than ten years ago? Well, I would say that it's neither better nor worst; it's different. Gaming culture has developed and the industry has grown more diverse. It also gains quite a few cons. Different types of fans have popped up, creating some discord when they interact (hardcores vs. casuals being the biggest). Annoying fanboys show up all the time and opinions will clash now that there is a wide variety of games to choose from.
* I'm not even bothering with online multiplayer. That is more of a result of our culture as a whole rather than just gaming.
Technology, of course, has become more sophisticated and in the '90s, that lead to more diverse games, especially with the introduction of 3D. I know I don't need to remind anyone here of the innovation OoT made. All the innovation in games made it fresh and gamers judged a game by their overall experience. Of course, this is also the decade that began the intense console wars and, unfortunately, introduced the fanboy mentality.
I don't know when things began to get nasty (for lack of a better word) in the game world. In the past ten years or so, gaming is finally settling into an entertainment medium that can stand on its own. It's no longer a weird but intriguing piece of technology or a toy to occupy children. However, this also means it gets subjected to the same problems as other art forms, the main one of course being creativity vs. consumerism. There are so many gaming genres that people now expect certain things from them and doing something extremely different is a gamble. Popular genres also make the most money, so game companies will produce more of that genre.
Really, when you look at it, the game industry is much like Hollywood, which means a lot of copy and paste happens. That's why first person shooters are so common. With the internet, that fanboy mentality I mentioned earlier spreads like a virus and makes a very volatile gaming culture. Essentially, people now actually have types of games they like now and so leads to diverse opinions.
When it comes to the games themselves, technology has really improved and so has increased what games are capable of. Personally, I also believe a possible con of this is the decrease of difficulty, at least in combat. More modern games seem easier than ones from the NES and SNES eras. It just seems with improved battle controls, it's much more difficult to create enemies that present a challenge.
Now, is gaming worst today than ten years ago? Well, I would say that it's neither better nor worst; it's different. Gaming culture has developed and the industry has grown more diverse. It also gains quite a few cons. Different types of fans have popped up, creating some discord when they interact (hardcores vs. casuals being the biggest). Annoying fanboys show up all the time and opinions will clash now that there is a wide variety of games to choose from.
* I'm not even bothering with online multiplayer. That is more of a result of our culture as a whole rather than just gaming.