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Games That Passed Your Expectations

Justac00lguy

BooBoo
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Jul 1, 2012
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Shewhale
Because if you say one game is enjoyable but another isn't when they have the same sort of thing going on, it's hypocritical. ;)
Well finding something more enjoyable than something else is natural, it's an opinion at the end of the day, anyone has the right to say it. I mean it's not bad to question such reasoning, but this thread isn't for someone to have to answer to someone else, and I just get the feeling that everyone now has to explain their reasonings to you.

Seems like too much bother, I don't see why someone should have to explain something, usually I wouldn't question this, but it's all too familiar now.
 
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JuicieJ

SHOW ME YA MOVES!
Joined
Jan 10, 2011
Location
On the midnight Spirit Train going anywhere
Well finding something more enjoyable than something else is natural, it's an opinion at the end of the day, anyone has the right to say it. I mean it's not bad to question such reasoning, but this thread isn't for someone to have to answer to someone else, and I just get the feeling that everyone now has to explain their reasonings to you.

Eh, I'm just an inquisitive guy. Although, as I said before, I only ask these kinds of questions if I think something is legitimately off. Again, how many posts have I not responded to? Much more than those to which I have.
 

Turo602

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Gotham City
Did someone call for a Resident Evil expert? No? Then **** you, I'm still gonna share my thoughts.

This is something that bugs me more than it probably should but I really just do not understand how people can slate RE6 and then praise Revelations in the same breath. Revelations is so similar to RE6 and so far removed from everything that came before RE4 that it just boggles my mind.

Wrong. Those two games couldn't be anymore different. The gameplay is too different to even be considered the same. Revelations is essentially RE4 with a REmake exterior. Sure, it has its differences and its innovations, but is nothing like RE6. When I start RE6, it's straight up action and QTEs. The pacing is completely different and the level design is more straight forward. Gee, they took the swimming mechanics from Revelations, well that's not enough.

First off, the "entire purpose" of Resident Evil is to make money. By the time you get to RE0 and the REmake on GameCube the franchise wasn't doing that. In fact, Capcom even described making RE4 a GameCube exclusive as "throwing money down a black hole". Not even one year after it's initial release, RE4 was ported to PS2 and it made the franchise popular again. As famous as the name Resident Evil is, the games hadn't sold well since RE3 on the original PlayStation. RE4 changed that (but only when it was released on PS2). RE5 was the best selling installment in the entire franchise and RE6 is just shy of 5 million worlwide sales itself. This rise in sales happened because Resident Evil abandoned survival-horror and that's really the issue I see at work here.

The entire purpose of any video game is to make money. That doesn't justify their f*ck ups. They made an exclusive deal with Nintendo, once that contract expired, damn straight they ported RE4 to the PS2. The PS2 being the best selling console that generation, is bound to push sales. Let it be REmake that released in RE4's place and you'd still see an increase of sales and still have a great series. It was Capcom that limited the series to the lowest selling console. Survival Horror had nothing to do with it, just Capcom's poor business. The series just became more accessible after RE4.

Everyone seems to expect Resident Evil to be a survival-horror franchise but it hasn't been since 2005 and it hasn't tried to be since. RE4, RE5, RE6, and Revelations are not survival-horror and were not intended to be.

Resident Evil 4 is a survival horror game, sorry you're wrong. It set the standard for survival horror and that's what the genre became. Dead Space is a survival horror game and owes its existence to RE4. So is Revelations, and it also happens to be that Revelations is a better survival horror game than RE4. Resident Evil 5 strayed farther from survival horror but it was RE6 that said goodbye.

The problem is people keep on judging them by that standard. If you go into RE6 expecting a survival-horror game you will be disappointed because that's not what it is and it doesn't even try to be.

And that's where Capcom f*cked up. That's why they made Revelations, and that's why they want to suddenly think about the franchise's future.

Revelations doesn't try to be either. I don't see how it can be described as "more of a retro Resident Evil" when it takes RE5's gameplay and builds on it, setting the stage for the further additions RE6 made.

So what? What was so actiony about Resident Evil 5's gameplay? That you can aim and melee? Two additions to gameplay that has been with the series since the very beginning? Not only that, but Revelations made it harder to melee an enemy.

The game coming out between 5 and 6 makes perfect sense because it is a gameplay bridge between those two titles. Revelations has ammo in abundance, the story is told through cut-scenes and switches between multiple charcaters in various settings. You are expected to fight your enemies rather than avoid them and the game is littered with action set-pieces.

How does that even make sense? Everything you just said there is irrelevant and has forced meaning to it. Just like when people try creating their own meaning to song lyrics... Video games can't improve anymore because it means it's trying to be something else? Resident Evil has always told its story through cutscenes. Switching through multiple characters is also nothing new, and something that RE6 doesn't even do. And no, you're not expected to fight every enemy in Revelations... You can avoid them, doesn't mean you have to.

This was the first game in the series to let you move while shooting...

That was Mercenaries 3D.

it brought back the dodge maneouver that had been fiddled with in RE3 and then abandoned afterwards, and it removed herb mixing and let us heal on the move which made the healing system more convenint for a faster-paced action game.

What's so fast-paced about Revelations? The characters still move as slow as they did in any other Resident Evil game that came before...

RE6 takes a few more steps in the action direction, gameplay-wise and in terms of presentation. Revelations fits so perfectly into what modern Resident Evil is that when people say it was "more like the older games" or was "true to its roots" I have to wonder if they even really played the game at all because it just isn't; it was the first of the modern games to develop the new gameplay style further.

The design was a lot closer to the original games. A camera angle doesn't make it impossible to do survival horror. RE4/5/6 all had a linear design and was all about killing hordes of enemies with much preferred tight corridors here and there. Just because Revelations added moments of "shoot your way through" to appease newer fans, doesn't take away from the bulk of the game.

The only way in which it is more like the older games is that it's scarier than RE5 and RE6. Revelations was certainly the scariest game in the franchise since RE4 and it seems to me that a lot of people say these fallacious things about it based largely, or perhaps entirely, off that alone. The thing is though, survival-horror does not mean scary. Survival-horror is a term used to catagorise a set of conventions and a certain type of gameplay that Resident Evil hasn't had for 8 years.

Conventions Revelations has. Resident Evil Revelations is a survival horror game, just not a good one. That doesn't mean the game isn't good, it has the same old enjoyable Resident Evil gameplay and other great qualities, but its survival horror elements aren't really fleshed out. Just look at the puzzles, they're definitely there but just aren't that good. In many ways, Revelations is like the original games, even if it isn't as scary. Also, Resident Evil has had the same gameplay from 1-Revelations.

Just because the early games were survival-horror doesn't mean they all are. Darkside Chronicles isn't survival-horror, and neither is Operation Raccoon City. Nobody actually calls those games survival-horror, and rightly so, but they do insist on labelling the main series games as such for no reason.

Who the hell would ever label a spin-off that is so clearly not trying to be a survival horror game, survival horror? You can't compare an on rails shooter to something like RE5, that is so clearly trying to trick us that it's still survival horror by making use of all the elements the previous games had. You either die survival horror, or you live long enough to see yourself become an action game. For a long time, Resident Evil was stuck in-between. With Resident Evil 6, it has officially lived long enough.

You don't have to like RE6 if you liked Revelations and liking Revelations shouldn't make you go easier on RE6 or anything like that. My point is just that I see people say Revelations is more of a survival-horror game, truer to the series' roots, than the likes of RE5 and RE6 and it just isn't true. Revelations abandoned the series' roots more than RE4 or RE5 did. It's not a game which shows how much better classic Resident Evil used to be; it's a game which shows how good modern Resident Evil can be.

How exactly? The design was much closer than either 4,5, and 6 was to the originals. It also had a better atmosphere, than RE5's two scoops of raisins bullsh*t they had going. Resident Evil Revelations is a modern game that shows us how much better Resident Evil can be, if it was survival horror.
 

Snow Queen

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I have several.

Etrian Odyssey 4- when I heard this game was a dungeon crawler, my heart sank. The only dungeon crawler I had played before it was Pokémon Mystery Dungeon: Blue Rescue Team. But after playing the game I was awestruck by the beautiful music, lush landscapes, and interesting gameplay. I was also giddy by the fact that there was no real story, so my adventures would be entirely unhindered.

Pokémon White Version- After spending a lot of time playing Platinum Version, I decided it was time to move on and get the next Pokémon game. I was a bit afraid after seeing the horrendous reviews slamming on these games. But most of the criticism went strictly towards the design of the Pokémon themselves, and I was all like, "that's freakin' stupid". So I bought the game with doubt in my heart and was enthralled by the cool Pokémon, interesting story and memorable characters. Tenouttaten.

Fire Emblem: Awakening- I had only played one Fire Emblem game and that was Sacred Stones, which I dispised with a passion. So when my friend said one day, "Hey Sanec, check out this Fire Emblem Awakening", I threw him out the window. But after wiping the bloodstains off the sidewalk and playing the game, I realized how much fun the game was. The game screamed "strategy". Ninepointfiveouttaten.
 
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Resident Evil 4 is a survival horror game, sorry you're wrong. It set the standard for survival horror and that's what the genre became. Dead Space is a survival horror game and owes its existence to RE4. So is Revelations, and it also happens to be that Revelations is a better survival horror game than RE4. Resident Evil 5 strayed farther from survival horror but it was RE6 that said goodbye.

Sorry, but you started losing me here. Revelations is NOT a better survival horror game than Resident Evil 4. In RE4, you're alone for most of the time, you don't have any partners to rely on at all. You eventually run into Ashley, but she was completely worthless. You had to carry her around and escort her to safety, wasting your bullets to protect her in the process. You also tend to run into ammo problems. In Revelations, ammo is abundant. Sure, it has tight spaces, but so did RE4. RE4 also had a variety of creepy locations: castles, caves, creepy rundown towns full of hostile natives, a deadly lake, and much more. The castle alone gives me the creeps, and it is a more traditional setting for a survival horror game to occur in. There was also a variety of crazy looking enemies and bosses in RE4. Sure, the enemies in Revelations looked grotesque, but they weren't all that frightening looking, just disgusting. There was only like five different enemies too. RE4 had a man eating giant fish, gigantic trolls, scary chainsaw dudes, parasites that popped from people's head and would devour you if you got to close, Garradors, U3, regenerators, iron maidens, and a lot more other crazy crap. I literally crapped myself when I witnessed most of these enemies firsthand. Hell, regenerators still scare the hell out of me.

RE4/5/6 all had a linear design and was all about killing hordes of enemies with much preferred tight corridors here and there.

Revelations always gave you one direction to go for the most part, and there was barely any puzzles in the game. Resident Evil 4 on the other hand had some splits in the road every now and then, and the puzzles were much more challenging than the ones in Revelations. Plus, there was tons of backtracking and such in search for a key or a piece of a puzzle.

Resident Evil Revelations is a survival horror game, just not a good one. That doesn't mean the game isn't good, it has the same old enjoyable Resident Evil gameplay and other great qualities, but its survival horror elements aren't really fleshed out.

You stated that it's a better survival horror game than Resident Evil 4, then you later go on and say that it's (Revelation's)* survival horror elements are not* really fleshed out? Resident Evil 4 is the most fleshed out in the final three main games in any way possible. Just look at the reasons I mentioned above. It excels in every way possible compared to Revelations. It's the most critically acclaimed survival horror game and others are inspired by its design.
 
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Turo602

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Sorry, but you started losing me here. Revelations is NOT a better survival horror game than Resident Evil 4. In RE4, you're alone for most of the time, you don't have any partners to rely on at all. You eventually run into Ashley, but she was completely worthless. You had to carry her around and escort her to safety, wasting your bullets to protect her in the process. You also tend to run into ammo problems. In Revelations, ammo is abundant. Sure, it has tight spaces, but so did RE4. RE4 also had a variety of creepy locations: castles, caves, creepy rundown towns full of hostile natives, a deadly lake, and much more. The castle alone gives me the creeps, and it is a more traditional setting for a survival horror game to occur in. There was also a variety of crazy looking enemies and bosses in RE4. Sure, the enemies in Revelations looked grotesque, but they weren't all that frightening looking, just disgusting. There was only like five different enemies too. RE4 had a man eating giant fish, gigantic trolls, scary chainsaw dudes, parasites that popped from people's head and would devour you if you got to close, Garradors, U3, regenerators, iron maidens, and a lot more other crazy crap. I literally crapped myself when I witnessed most of these enemies firsthand. Hell, regenerators still scare the hell out of me.

...Fail. I'm sorry, but RE4 was not a good survival horror game. Being alone doesn't suddenly make it scary. And if you ran into ammo problems, than there's no other way to say this; you suck. By the end of the game, I have so much health and ammo, that I have to get rid of some just for that rocket launcher Ada gives me. Resident Evil 4 has got to be the easiest RE game. Knifing and supplexing your way through hordes of enemies isn't scary. Revelations builds more tension, which is something past games are known for. Sure it had its moments, but the amount of action is just absurd. I swear, the island was complete overkill...

Revelations always gave you one direction to go for the most part, and there was barely any puzzles in the game. Resident Evil 4 on the other hand had some splits in the road every now and then, and the puzzles were much more challenging than the ones in Revelations. Plus, there was tons of backtracking and such in search for a key or a piece of a puzzle.

Now your just making sh*t up. The only back tracking RE4 gives you, is continuing on forward on a different route to a place you have already been to. And wtf is so challenging about finding crests and placing them on a door? Revelations' puzzles were lame, but they were still puzzles. And please, tell me, what splits? You mean an option. One or the other? Cool exploration, bro.

You stated that it's a better survival horror game than Resident Evil 4, then you later go on and say that it's survival horror elements are really fleshed out?

Why don't you look again.

Resident Evil 4 is the most fleshed out in the final three main games in any way possible. Just look at the reasons I mentioned above. It excels in every way possible compared to Revelations. It's the most critically acclaimed survival horror game and others are inspired by its design.

This says a lot about you... what does critical acclaim have to do with anything? Is Call of Duty now the definitive FPS? RE4 was revolutionary, that means jack to survival horror. I like RE4, and I enjoy the games it inspired, but its legacy on survival horror is terrible. Today, survival horror is something that tricks us into believing it's survival horror, with tons of action in-between. Dead Space says hi. On that note, I'm happy to see games more and more try to bring survival horror back to its glory days. Revelations may be a poor excuse of a survival horror game, but that just says a lot more about RE4/5/6.
 

ihateghirahim

The Fierce Deity
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Do dark dungeons, secret labs, evil cults, spiky monsters, chainsaw zombies, lake monsters, brutal deaths, freaky monsters, that part where you have to wait for the elevator, and many other parts not count as horror? I love that game. No game is perfect, but RE4 was an amazing game. I mean we wouldn't see another good horror RE till Revelations.
 

Turo602

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Do dark dungeons, secret labs, evil cults, spiky monsters, chainsaw zombies, lake monsters, brutal deaths, freaky monsters, that part where you have to wait for the elevator, and many other parts not count as horror? I love that game. No game is perfect, but RE4 was an amazing game. I mean we wouldn't see another good horror RE till Revelations.

Not when your character is Superman.
 
Joined
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Not when your character is Superman.

You can't objectify horror. For instance, RE4 was a scarier experience for me than Revelations. There's nothing you could possibly say to debunk that, because that's just how it was. We're all different.
 

Turo602

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You can't objectify horror. For instance, RE4 was a scarier experience for me than Revelations. There's nothing you could possibly say to debunk that, because that's just how it was. We're all different.

Horror, doesn't equal survival horror. There are certain rules to follow.
 
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...Fail. I'm sorry, but RE4 was not a good survival horror game. Being alone doesn't suddenly make it scary. And if you ran into ammo problems, than there's no other way to say this; you suck. By the end of the game, I have so much health and ammo, that I have to get rid of some just for that rocket launcher Ada gives me. Resident Evil 4 has got to be the easiest RE game. Knifing and supplexing your way through hordes of enemies isn't scary. Revelations builds more tension, which is something past games are known for. Sure it had its moments, but the amount of action is just absurd. I swear, the island was complete overkill...

On my first play through, yes I probably did suck and have ammo issues, but that was cause I was still pretty young back then. Everything after that I was fine. But Revelations still gave you an insane amount of ammo, as much as RE6 even lol. Everytime you entered a room there was ammo and health kits laying every where. I didn't die once on my first play through, and I played on the hardest difficulty on the console version. Easy peasy. At least RE4 gave me some challenge.

Also, it was no where near as creepy as RE4. Hell, it wasn't even as creepy as RE5, and that's saying a lot concerning that game was the downfall of the whole series in terms of losing its survival horror elements. RE4 had creepier and more creatively designed enemies and much better atmosphere in its settings than Revelations did.

And amount of action in Revelations wasn't absurd? lol Please. There were SO many instances where enemies were just jumping and running at me, and I was just mowing them down. At least the island introduced one of the most scariest creatures in the franchise's history.

Oh, and as for the knifing, that's all I did in Revelations. It required NO skill at all but to run around the enemy in circles and just repeatedly knife. Half the time I didn't even use my ammo unless if I wanted to stun the enemies to make knifing ten times easier.

Now your just making sh*t up. The only back tracking RE4 gives you, is continuing on forward on a different route to a place you have already been to. And wtf is so challenging about finding crests and placing them on a door? Revelations' puzzles were lame, but they were still puzzles. And please, tell me, what splits? You mean an option. One or the other? Cool exploration, bro.

Revelations' puzzles were NOT "still puzzles." Puzzles were almost not existent in this game. There was only a couple in the game, and they required no thought process at all. RE4 had puzzles throughout the game, most very easy, but some at least made you look into it for a couple more minutes before finishing it. Plus, I don't even get why we keep going into the puzzles, it's not like puzzles are what actually makes a game survival horror lol.

Yes, an option. At least RE4 did that couple times, Revelations was just walk forward the entire time and reach your finish line. Cooler exploration, bro.

Why don't you look again.

Okay, I did, and I corrected myself. Didn't say anything wrong, just wasn't being as specific. You said that you enjoyed some old Resident Evil game play and other great qualities? Honestly, it just reminded me of Resident Evil 4 and all its great qualities if anything, which is actually a FLESHED out survival horror game unlike Revelations.

This says a lot about you... what does critical acclaim have to do with anything? Is Call of Duty now the definitive FPS? RE4 was revolutionary, that means jack to survival horror. I like RE4, and I enjoy the games it inspired, but its legacy on survival horror is terrible. Today, survival horror is something that tricks us into believing it's survival horror, with tons of action in-between. Dead Space says hi. On that note, I'm happy to see games more and more try to bring survival horror back to its glory days. Revelations may be a poor excuse of a survival horror game, but that just says a lot more about RE4/5/6.

Call of Duty isn't definitive, but FPS multiplayer franchises are coincidentally starting to adopt a more fast pace and easy to play style. Just look at Battlefield 3, it was more accessible than previous installments and included a DLC that ripped off small maps which resulted in faster action and shorter games. No doubt EA was trying to convert the CoD players into Battlefield by doing so. That's entirely a different story though

Action, however, has always been in mainstream survival horror franchises, just not on a super large scale as the last couple Resident Evil games. Dead Space has gotten easier and easier, and lost its survival horror elements. Still freaky for some if they jump ahead into any of them for the first time, but the third game is a lot more accessible and is more on the action side than the survival horror. I'm glad you like RE4, but just to say that it's survival horror elements are more terrible than Revelations is just absurd. Revelations is just a carbon copy of RE4, just a lot easier in a different environment with a more idiotic story.

A lot of this is obviously my opinion, but at the end of the day, there's a lot more people than me that thinks that Resident Evil 4 is among the best Capcom has ever created. Everything else in the series after RE4 is just a downhill spiral. Revelations was a throwback, but it was a throwback particularly to RE4's style. Most fans don't think highly of the game. It wasn't a bad game, but it wasn't the best neither. It was just a fun, yet decent game. Prove me wrong with more counterarguments if you wish, but there really isn't much more to discuss.

P.S. If you want true survival horror game that leaves you defense and actually requires you to RUN for your life, go play Amnesia: The Dark Descent or the Penumbra series.
 

Turo602

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On my first play through, yes I probably did suck and have ammo issues, but that was cause I was still pretty young back then. Everything after that I was fine. But Revelations still gave you an insane amount of ammo, as much as RE6 even lol. Everytime you entered a room there was ammo and health kits laying every where. I didn't die once on my first play through, and I played on the hardest difficulty on the console version. Easy peasy. At least RE4 gave me some challenge.

Also, it was no where near as creepy as RE4. Hell, it wasn't even as creepy as RE5, and that's saying a lot concerning that game was the downfall of the whole series in terms of losing its survival horror elements. RE4 had creepier and more creatively designed enemies and much better atmosphere in its settings than Revelations did.

Now I know you're just saying anything to try and "win."

And amount of action in Revelations wasn't absurd? lol Please. There were SO many instances where enemies were just jumping and running at me, and I was just mowing them down. At least the island introduced one of the most scariest creatures in the franchise's history.

Revelations had action segments. RE4 was one giant action game...

Oh, and as for the knifing, that's all I did in Revelations. It required NO skill at all but to run around the enemy in circles and just repeatedly knife. Half the time I didn't even use my ammo unless if I wanted to stun the enemies to make knifing ten times easier.

You mean, like in RE4? Where knife runs exist.

Revelations' puzzles were NOT "still puzzles." Puzzles were almost not existent in this game. There was only a couple in the game, and they required no thought process at all. RE4 had puzzles throughout the game, most very easy, but some at least made you look into it for a couple more minutes before finishing it. Plus, I don't even get why we keep going into the puzzles, it's not like puzzles are what actually makes a game survival horror lol.

Yes they were, an easy puzzle is still a puzzle. If you want to defy logic, then just get off the internet. We don't need you here. The puzzles in Revelations were repetitive, but still required some thought, even if it was just for a split second. RE4's puzzles were just, "open chest, take item, place here." And yes, puzzles are a big part of the Resident Evil franchise and a trope of the survival horror genre.

Yes, an option. At least RE4 did that couple times, Revelations was just walk forward the entire time and reach your finish line. Cooler exploration, bro.

At least what? You're still progressing down a linear path. Stop trying to make RE4 something it's not. Damn, try hanging around the RE fanbase, the series went to hell with 4. You're just being a huge fanboy.

Okay, I did, and I corrected myself. Didn't say anything wrong, just wasn't being as specific. You said that you enjoyed some old Resident Evil game play and other great qualities? Honestly, it just reminded me of Resident Evil 4 and all its great qualities if anything, which is actually a FLESHED out survival horror game unlike Revelations.

You did say something wrong. Stop trying to defend everything and accept it, damn. Resident Evil has had the same damn gameplay up until 6. A camera doesn't suddenly make this RE4... the design was more reminiscent of the original games.

Action, however, has always been in mainstream survival horror franchises, just not on a super large scale as the last couple Resident Evil games. Dead Space has gotten easier and easier, and lost its survival horror elements. Still freaky for some if they jump ahead into any of them for the first time, but the third game is a lot more accessible and is more on the action side than the survival horror. I'm glad you like RE4, but just to say that it's survival horror elements are more terrible than Revelations is just absurd. Revelations is just a carbon copy of RE4, just a lot easier in a different environment with a more idiotic story.

A lot of this is obviously my opinion, but at the end of the day, there's a lot more people than me that thinks that Resident Evil 4 is among the best Capcom has ever created. Everything else in the series after RE4 is just a downhill spiral. Revelations was a throwback, but it was a throwback particularly to RE4's style. Most fans don't think highly of the game. It wasn't a bad game, but it wasn't the best neither. It was just a fun, yet decent game. Prove me wrong with more counterarguments if you wish, but there really isn't much more to discuss.

Goddamn, I'm done. Screw it, there's no point in arguing with someone who clearly doesn't know what the hell they are saying. Reading opposite facts and dumb logic to defend a game that clearly wanted to attract a casual audience is just not worth my time. Come back when you show me all these people standing behind you that agree that RE4 was the greatest survival horror game created.
 

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