Lozjam
A Cool, Cool Mountain
So, one of the biggest problems with open world games is that the Gameplay can get increasingly stale.
Take Skyrim for example. In my eyes, you do not really need to play 100% to get the full Skyrim experience. All you really need to do, is play the entirety of a guild quest, a good 30 sidequests, and the story. This is because, as amazing as Skyrim is, each quest or storyline mostly comes down to the same exact thing. Talk to person A-Go somewhere-kill all enemies-loot everything-kill the boss-collect a certain item-come back-talk to person A-talk to person B-go somewhere else-kill enemies-loot everything. Skyrim does make up for this fact with interesting NPC's and varying stories. There are some unique gameplay elements in dungeons, and some varying monsters(though really, it still isn't much because each enemy more or less uses the same strategies and you use the same strategies to beat them). There are some puzzles, but they mostly revolve around seeing signs within the dungeon and replicating them. The point is, if you are not interested in the story in quests, you are not going to have a good time with Skyrim, and it can get stale.
So what could they do to make Gameplay fresh and new within this huge adventure?
I hope that items will be the key to this. Having challenge rooms everywhere that involves different items would be fantastic. Such as, having whole dungeons revolving around TP's Spinner, or providing cool puzzles involving trickshots with the hookshot. But what do you guys think? What could Zelda U do to keep the entire game fresh?
Take Skyrim for example. In my eyes, you do not really need to play 100% to get the full Skyrim experience. All you really need to do, is play the entirety of a guild quest, a good 30 sidequests, and the story. This is because, as amazing as Skyrim is, each quest or storyline mostly comes down to the same exact thing. Talk to person A-Go somewhere-kill all enemies-loot everything-kill the boss-collect a certain item-come back-talk to person A-talk to person B-go somewhere else-kill enemies-loot everything. Skyrim does make up for this fact with interesting NPC's and varying stories. There are some unique gameplay elements in dungeons, and some varying monsters(though really, it still isn't much because each enemy more or less uses the same strategies and you use the same strategies to beat them). There are some puzzles, but they mostly revolve around seeing signs within the dungeon and replicating them. The point is, if you are not interested in the story in quests, you are not going to have a good time with Skyrim, and it can get stale.
So what could they do to make Gameplay fresh and new within this huge adventure?
I hope that items will be the key to this. Having challenge rooms everywhere that involves different items would be fantastic. Such as, having whole dungeons revolving around TP's Spinner, or providing cool puzzles involving trickshots with the hookshot. But what do you guys think? What could Zelda U do to keep the entire game fresh?