No Wii U title has really managed to use the gamepad to the extent that Nintendo had intended it to be used, in fact they themselves seem a bit pushed for ideas on how to implement it fully in their own releases...
However, Zelda U is (hopefully) being made with the Wii U in mind so, like Skyward Sword, I'm imagining that Zelda U will make a fair bit of use of the gamepad.
The Game Awards video didnt show us much other than a map and some gyro controls but having been playing PH&ST again recently (i dont know why) and reminding myself on just how much those two games really made everything about the DS's touchscreen i began to worry about Zelda U and the gamepad a little.
I can't imagine a worst case scenario but i do hope that there arent any forced puzzles that are in there just to use the gamepad's features. For example, i hope there's no circuitry in a dungeon that needs fixed by popping out the gamepad's stylus and tracing a line on the gamepad's screen.
I hope there's no gamepad shaped item (gamepad of truth?) that Link needs to pull out and look around with and turn on its side to match up shapes on walls for other puzzles.
Potential puzzles like that are starting to concern me.
Do you have any gamepad worries for Zelda U in the way of forced implementation that you dont want to see?
However, Zelda U is (hopefully) being made with the Wii U in mind so, like Skyward Sword, I'm imagining that Zelda U will make a fair bit of use of the gamepad.
The Game Awards video didnt show us much other than a map and some gyro controls but having been playing PH&ST again recently (i dont know why) and reminding myself on just how much those two games really made everything about the DS's touchscreen i began to worry about Zelda U and the gamepad a little.
I can't imagine a worst case scenario but i do hope that there arent any forced puzzles that are in there just to use the gamepad's features. For example, i hope there's no circuitry in a dungeon that needs fixed by popping out the gamepad's stylus and tracing a line on the gamepad's screen.
I hope there's no gamepad shaped item (gamepad of truth?) that Link needs to pull out and look around with and turn on its side to match up shapes on walls for other puzzles.
Potential puzzles like that are starting to concern me.
Do you have any gamepad worries for Zelda U in the way of forced implementation that you dont want to see?