Am I the only one severly disappointed with modern day game instruction manuals?
Back in the good ol' days when I tore open a new game for Christmas or birthday or whatever I always read the manual first. It was a ritual for me and I loved it. It got me sucked into the game's world and I couldn't start it until I thumbed through the manual.
Back then manuals usually outlined the story, had tons of artwork and sometimes served as a strategy guide for early parts of the game. Pokemon Yellow I remember had a walkthrough up through Brock and the Boulder Badge.
Look at the early guides, like the LoZ guide. It had beautiful artwork, maps, and even a bestiary. During the NES days and before the games were very limited in their technology and capabilities so it was the job of the manual to suck you in and tell you the story and introduce you to the world the game took place in.
Nowadays games are like movies so I guess it isn't much needed but I miss it so. SS was another reminder of that, the manual was paper thin and that was with 3 translations in it!
What does everyone else think, anyone remember those days when a game manual was a book into itself?
Back in the good ol' days when I tore open a new game for Christmas or birthday or whatever I always read the manual first. It was a ritual for me and I loved it. It got me sucked into the game's world and I couldn't start it until I thumbed through the manual.
Back then manuals usually outlined the story, had tons of artwork and sometimes served as a strategy guide for early parts of the game. Pokemon Yellow I remember had a walkthrough up through Brock and the Boulder Badge.
Look at the early guides, like the LoZ guide. It had beautiful artwork, maps, and even a bestiary. During the NES days and before the games were very limited in their technology and capabilities so it was the job of the manual to suck you in and tell you the story and introduce you to the world the game took place in.
Nowadays games are like movies so I guess it isn't much needed but I miss it so. SS was another reminder of that, the manual was paper thin and that was with 3 translations in it!
What does everyone else think, anyone remember those days when a game manual was a book into itself?