With Twinrova in Ocarina of Time, a new and fascinating twist on the elemental theme permeating its predecessors was introduced. The boss utilized the opposing powers of fire and ice and as the common phrase goes, Link had to "fight fire with fire". The concept was repeated with Twinrova's return in the linked Oracle games as well as through Fraaz in Spirit Track's Snow Temple.
The theme has also been applied to dungeons on a broader scale. Take the mini dungeon, Ice Cavern, from Ocarina of Time, for example. Collecting blue fire in a jar was required to melt red ice. Perhaps Nintendo should further expand this idea with a dungeon centering around two diametrically opposed elemental themes which cancel each other throughout.
While the idea was gently prodded in Ocarina of Time's Spirit Temple, it'd be nice to see an enemy lair juxtaposing light and shadow. It'd certainly be a technical marvel to behold on either 3DS or Wii U with the added horsepower of said systems. A combination of magic and/or reflecting item like Mirror Shield could be used to light flames and bring light whereas competing spells would extinguish light in certain areas to reveal secrets.
What are your thoughts on bosses like Twinrova which boast two elements Link must counter against the dangerous denizen? Should this idea be applied more regularly to dungeons? Why or why not? If so, what are some ideas you have revolving around this concept?
The theme has also been applied to dungeons on a broader scale. Take the mini dungeon, Ice Cavern, from Ocarina of Time, for example. Collecting blue fire in a jar was required to melt red ice. Perhaps Nintendo should further expand this idea with a dungeon centering around two diametrically opposed elemental themes which cancel each other throughout.
While the idea was gently prodded in Ocarina of Time's Spirit Temple, it'd be nice to see an enemy lair juxtaposing light and shadow. It'd certainly be a technical marvel to behold on either 3DS or Wii U with the added horsepower of said systems. A combination of magic and/or reflecting item like Mirror Shield could be used to light flames and bring light whereas competing spells would extinguish light in certain areas to reveal secrets.
What are your thoughts on bosses like Twinrova which boast two elements Link must counter against the dangerous denizen? Should this idea be applied more regularly to dungeons? Why or why not? If so, what are some ideas you have revolving around this concept?