M
marttorn
Guest
Boy, tough one.
Favorite Temple:
The Ocean Temple. Though it wasn't really a water temple, as it should of been, I really really enjoyed the dungeon. And one of the biggest reasons: The Snake Whip! My favorite item in all of the game. The boss wasn't really my favorite, a bit repetitive in the end it seemed, but still a classic Zelda-style boss where you utilize your precious dungeon item. If the dungeon item is good, that gives the rest of the dungeon lots of potential too, imo, as the temple puzzles often revolve around using the dungeon item.
Honorable mention to Fire Temple for kicking serious amounts of ***, especially the boss battle, most intense in the game yet. Well, tbh, I haven't completed it yet, i'm not that hardcore (i'm at the spirit temple visit after Desert Temple meaning I still have a few bossies left)
Least Favorite:
Well, I feel that saying "Every goddamn visit to that bloody spirit temple" would be cheating, so I'll have my pick amongst the 5.
Desert Temple! I think the dungeon itself was fine, with lots of new enemies, but as with the Ocean Temple, the dungeon item and the puzzles changes my opinion on it heavily.
The sand wand itself is fine! It's just controlling it that's a pain. I think dungeon boss in DT is a pretty classic boss fight, hitting certain spots and such. However, the challenge for me came in controlling those boulders onto the catapults. Half the time they just fell off. Not to mention the block puzzles! I almost bit my DS in half after I commanded the block to go once to the right and instead got one time to the left and then once down.
Uhm... "honorable" mention to the boomerang ice puzzles in ice temple for being more frustrating than dying at a boss battle in the original Super Mario Bros!
Favorite Temple:
The Ocean Temple. Though it wasn't really a water temple, as it should of been, I really really enjoyed the dungeon. And one of the biggest reasons: The Snake Whip! My favorite item in all of the game. The boss wasn't really my favorite, a bit repetitive in the end it seemed, but still a classic Zelda-style boss where you utilize your precious dungeon item. If the dungeon item is good, that gives the rest of the dungeon lots of potential too, imo, as the temple puzzles often revolve around using the dungeon item.
Honorable mention to Fire Temple for kicking serious amounts of ***, especially the boss battle, most intense in the game yet. Well, tbh, I haven't completed it yet, i'm not that hardcore (i'm at the spirit temple visit after Desert Temple meaning I still have a few bossies left)
Least Favorite:
Well, I feel that saying "Every goddamn visit to that bloody spirit temple" would be cheating, so I'll have my pick amongst the 5.
Desert Temple! I think the dungeon itself was fine, with lots of new enemies, but as with the Ocean Temple, the dungeon item and the puzzles changes my opinion on it heavily.
The sand wand itself is fine! It's just controlling it that's a pain. I think dungeon boss in DT is a pretty classic boss fight, hitting certain spots and such. However, the challenge for me came in controlling those boulders onto the catapults. Half the time they just fell off. Not to mention the block puzzles! I almost bit my DS in half after I commanded the block to go once to the right and instead got one time to the left and then once down.
Uhm... "honorable" mention to the boomerang ice puzzles in ice temple for being more frustrating than dying at a boss battle in the original Super Mario Bros!