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Favorite Boss Battles

SMS Hyde

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The Zelda series has a lot of pretty memorable bosses out of it's numerous titles. Some of the battles are notorious for being very difficult, others have a reputation of being laughably easy.

I'm interested to find out what everyone considers stand out boss battles from the games: what is it about your favorite boss battles that make you hold them in high regard? Overall what do you look for in a boss battle that makes it enjoyable?
 

twilitfalchion

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Can definitely second Koloktos. Using the boss's weapons against it is always satisfying.

Others would be WW Ganon final battle, Argorok, Monk Maz Koshia, Ghirahim, Demise, Stallord, as well as some others.

For me, a boss battle needs spectacle and challenge. It's the big bad of the area you just made your way through, so it needs to be grand, intimidating, and present a fair bit of challenge.
 

mαrkαsscoρ

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koloktos is the obvious one, these are some other favorites off the top of my head

helmorac king
phantom ganon (wind waker)
molgera
argorok
zant
ghirahim
ganondorf (oot, wind waker, twilight princess)
demise
 

thePlinking

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Of course koloktos, ghirahim, demise, WW Ganondorf, LttP ganon, helmasaur king, blind, and a few others are really good.

but to me the gold standard in Zelda bosses are Majora and odolwa. All of the bosses in MM were really good, but these two stand out as they don’t feel like giant monsters, they feel like true one-on-one fights, no holds barred, defeat them in any way possible.

I especially love the fierce deity aspect of the Majora fight. How if you go out of your way to collect every mask you get an item that makes Majora a pushover. I don’t use it though, because I’ve gotten so good at the game that I’d rather fight the harder way. In fact, I just recently beat all three phases of the fight without even using a sword or transformations (I talked about it in my blog). No other boss in the series is as good mechanically and atmospherically.
 

VikzeLink

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I'm not the biggest fan of SS, but the Koloktos battle is just so good! I remember having so much fun with that battle, extremely well designed, both having the puzzle element that most Zelda-bosses has, while also being very action oriented
 

Sheikah_Witch

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Twinmold!

It's such a giant, intimidating and awe-inspiring boss at first, but when you take on the giant's mask, they turn to little maggots and you can pwn them, but you always have to keep an eye on the magic meter. I always get a jolt of fear when it runs out and I'm in the middle of nowhere with these terrifying beasts again.
 
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Stallord from Twilight Princess, using the Spinner to deck the creature by riding up the side of a giant column is really cool.

Phantom Ganon in Ocarina of Time, it's kind of eerie how he runs at you from different paintings and you need to shoot him as he's jumping out. And the energy volley attacks are arguably even harder then Ganondorf due to the closer range.

Onox was a nifty final boss in Oracle of Seasons, dodging his ball and chain in the first phase, using the Rod of Seasons to drive away Din's crystal prison, and when he becomes a giant dragon you have to jump on his hands to smack him with your sword. Pretty action packed.

Gyorg from Minish Cap, riding on the back of flying sting rays and leaping from one to the other, using the copy trick to damage it's eyes, it was pretty fun, and the boss music really gave it more of an impact.

Ghot from Majora's Mask, using the Goron Mask to roll after it, dodging boulders while you bash and grind into it.
 

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