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Ocarina of Time Farore's Wind: Useless?

Alex_Da_Great

Dark Link is here...
Joined
Oct 4, 2009
Location
Australia
I played OoT a lot of times, but I never used farores wind. I think I collected it once, but now I don't care of getting it anymore (and I can't remember where I could find the fairy fountain). I never used Nayru's love either, but since it can protect you from enemy attacks, it isn't as useless as Farore's wind.
Yeah, although I was talking about how good it is to use in certain parts of the game (mainly the Water Temple) it is not really a MUST HAVE/ILL DIE item but it is good for shortcuts.

With Nayru's Love, it is really helpful while battling Iron Nuckle because you are able to kill him without losing lives and the fight is over just when the spell runs out (depending on your skill with fighting him, of course).

So basically Nayru's Love is helpful for hard enemies. And is helpful when you are on a quarter of a life left, no fairies and you are battling Ganon, then it's really helpful! :P

Now, let's talk about Din's Fire... Is it useless?

No, DIN'S FIRE RULES! :lol:

That's the only magic spell (including the magic arrows) that are useful. Apart from the Light Arrows that you use in Ganon's Tower but i'm talking about daily basis. :D
 
Joined
Jan 19, 2009
Location
Temple of Time
This is a very useless item. The only one time when I find it usefull is for a gold skulltula in the Great Deku Tree. THe one when you need the boomerang, and bombs. I use it at the entrance, go snag the token, than warp back. Thats the only time when i ever use it.
 

Kybyrian

Joined
Jan 31, 2008
Location
Amherst, MA
Gender
Didn't I already answer this one?
I only used it once through all of my playthroughs, mainly just to see if it could be useful anywhere or not. I used it at the Ice Cavern over near Jabu Jabu. I never used it after that, because I never saw a particular use for it. I did always pick it up, however.
 

Waker of winds

Finally playing PH!
Joined
Jun 9, 2009
Location
Mexico, si señor.
I also use it When I'm at the Fire Temple to prevent falling like a lot of you guys, but it's the only place where I use it now that I think about it.

I never thought about using it the Water Temple to cut time, thanks guys!

I... think that It could be of use for me, but I always forget to use it, and then I have to assume the consecuences:sweat:, like having a game over with DarkLink because I didn't had enough fairies:dry:.
 

Dungeon killer

Dungeon's Shall Fall!
Joined
Jul 9, 2009
Location
Destroying Dungeons.
Mainly the only use was if you didn't have any back-up faries and were low on health and you needed to get out fast that's when it was useful to me:thinking:. Also when you just don't want to play and make sure you don't have to go a long way to go back to the dungeon to complete it.
 

Qwerty0805

Pixelated Sword Member
Joined
Jul 1, 2009
Location
Long Island
I usually use right before parts where I might die (bosses, tough enemies, ect.), or where I might get sent back to another part of the dungeon (Wallmaster rooms, the Megaton Hammer room, ect.). But other than that it is pretty useless.
 

Hanyou

didn't build that
I played OoT a lot of times, but I never used farores wind. I think I collected it once, but now I don't care of getting it anymore (and I can't remember where I could find the fairy fountain). I never used Nayru's love either, but since it can protect you from enemy attacks, it isn't as useless as Farore's wind.

I usually use Nayru's love on the Iron Knuckles--they're tough enemies!

Farore's Wind, however, I've only used once or twice. I don't think it's useless, I just think that 1) either people play through the dungeons from beginning to end, 2) people don't find it to be much of an inconvenience to backtrack or 3) the dungeons are so well-designed that Farore's Wind usually isn't necessary.

One of the ingenious elements of OoT's dungeons is how closely packed everything is. The dungeons can be massive, but (and this is especially true of the Forest and Water Temples) most areas are conveniently placed. Bosses are usually only a few steps away, doors open to reveal areas in the dungeon you visited earlier, etc. It is good design that makes Farore's Wind less useful than it would otherwise be.
 
Joined
Apr 5, 2008
Location
Chula Vista, San Diego, CA
I've used it a few times. I find it extremely useful if you know how to use it.

In Dungeons where there's one main room that you come back to often, it shaves a bit of time off traveling.

Other times are in dungeons that it would be nice to leave the dungeon to go buy some stuff. I do that for dungeons that don't have the main room, just put it at the dungeon's entrance just in case. I rarely go back, but I put it there just in case.

I use it in the Shadow Temple, I put it at the entrance, get the Hover Boots and leave. I like doing the Spirit Temple before the Shadow Temple. The Spirit Temple is waay more fun :)
 

ironknuckle1

Archer Extraordinaire
Joined
Aug 31, 2009
Location
Fishing pond
i use it quite a bit. I use it in the fire temple so if i fall i can warp back up and i use it in that one room in the forest temple where you have to backtrack to get the last key so that i can just warp back to the door instead of walking through the entire area.
 

insanity76

I don't suffer from it ..
Joined
Jun 17, 2010
Location
Texas
I like to use it twice in the Forest Temple .. both times right before the first twisted hallway. It's not totally necessary but it does save a pretty decent deal of backtracking to untwist then retwist the hallway to get all the keys and whatnot in that area.

Occasionally I use it in the Shadow Temple near the start when I first enter the little mini-maze rooms that lead to the map & hover boots, once again just to save a little time, but more often than not I don't bother.
 
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shan-tastic

nine thousand and one.
Joined
Jun 15, 2010
Location
W.Mass
Eh, I just charge through the dungeons. If I have to backtrack, I'll usually stumble upon a room that I haven't been in yet or find an un-opened treasure chest I missed.
Though I think I used it in Shadow Temple a few times since I had no idea where I was going.
Otherwise, I don't really use it as much as Din's Fire or Nayru's Love (which totally saved me in the iron knuckle battles, and the final showdown with Ganon)/
 
Joined
May 25, 2010
Location
Zora's Domain
Ive never really made much of a good use of it, cause it uses quite a bit of magic, and i like using Oocoo in TP better cause you dont use magic, and i just like it better for some reason.:xd: Oh and by the way, it doesnt take a long time to get to the platform to Hookshot the Colossus. As long as you activated the elevator thing with the Megaton Hammer, you can use the elevator thingy (in first room of Spirit Temple) to ride up to a hallway that leads to the ground floor of the Colossus then you can hookshot the chains on the platform to get up there. Saves magic. And that was off topic.:lol:
 

Austin

Austin
Joined
Feb 24, 2010
I can recall using it once to some advantage. I was in the Water Temple and I came across a locked door. I knew that the key would be back in that central room, so rather than run all the way there, and then run all the way back, I cast Farore's Wind. Ran back and got the key, then cast the spell again and I was right in front of the door. I managed to avoid a potential headache, so I'd say that it does have its uses, however scarce they may be.
 
Joined
Jun 29, 2010
Location
Hyrule
I found it to be pretty useful. Like if you die, you can use it to quickly get back to the room you were in instead of walking all the way back there.
 

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