Some of you probably know about the editorial I posted on this topic earlier this week. You can read that if you want to know my in-depth thoughts on the subject but...
Basically, which do you think is better? Having a lot of enemies, or giving each enemy a lot of depth? I myself don't think either is objectively better... they're just different and I think a balance works best in Zelda.
This also relates to a criticism Skyward Sword has received; people say it didn't have enough unique enemies, with too many copies or variants of the same enemy design... even though Skyward Sword had close to as many enemies as most other Zelda games, and even had more than some.
Thoughts? Discuss!
Basically, which do you think is better? Having a lot of enemies, or giving each enemy a lot of depth? I myself don't think either is objectively better... they're just different and I think a balance works best in Zelda.
This also relates to a criticism Skyward Sword has received; people say it didn't have enough unique enemies, with too many copies or variants of the same enemy design... even though Skyward Sword had close to as many enemies as most other Zelda games, and even had more than some.
Thoughts? Discuss!