CrimsonCavalier
Fuzzy Pickles
Typically, RPGs follow one of two models when creating enemy levels. The enemy levels are either preset or the enemies "level-up" with the character. Now, arguably, both have their pros and cons.
People who prefer the enemies to level up with the character usually talk about being over-levelled and areas of the world that are no longer challenging if you ever go back. This makes sense. Some people like the difficulty level to remain more-or-less constant throughout the game. Additionally, going back to a region you've visited before can be very boring if all of the enemies are so weak that they do not even pose a threat.
On the other hand, people who prefer set enemy levels talk about the mystery and excitement of explorations. You never know what you'll find in that cave, or if you wander off the beaten path. Further, finally being able to go into a section that you couldn't before makes it so much more satisfying. Slaying a monster or enemy that gave you a really hard time before is also very rewarding.
Personally, I prefer set levels. One great example of a game that did this perfectly (imo) was Elder Scrolls III: Morrowind. There were enemies that, at early levels, would totally annihilate you. There were caves that you wouldn't dare explore at low levels. To me there was nothing more exciting or thrilling than trying to sneak into a Daedric ruin for the treasures therein knowing that if I were spotted, a dremora or ogrim would surely eat my face off with no problems.
And then finally being strong enough to go into a cave where the bandits inside were so hard before, and just tearing them to pieces, watching them run from me screaming "No more! Please!" and still killing them. Very satisfying.
Games with enemies that level-up with don't give me that sense of accomplishment.
People who prefer the enemies to level up with the character usually talk about being over-levelled and areas of the world that are no longer challenging if you ever go back. This makes sense. Some people like the difficulty level to remain more-or-less constant throughout the game. Additionally, going back to a region you've visited before can be very boring if all of the enemies are so weak that they do not even pose a threat.
On the other hand, people who prefer set enemy levels talk about the mystery and excitement of explorations. You never know what you'll find in that cave, or if you wander off the beaten path. Further, finally being able to go into a section that you couldn't before makes it so much more satisfying. Slaying a monster or enemy that gave you a really hard time before is also very rewarding.
Personally, I prefer set levels. One great example of a game that did this perfectly (imo) was Elder Scrolls III: Morrowind. There were enemies that, at early levels, would totally annihilate you. There were caves that you wouldn't dare explore at low levels. To me there was nothing more exciting or thrilling than trying to sneak into a Daedric ruin for the treasures therein knowing that if I were spotted, a dremora or ogrim would surely eat my face off with no problems.
And then finally being strong enough to go into a cave where the bandits inside were so hard before, and just tearing them to pieces, watching them run from me screaming "No more! Please!" and still killing them. Very satisfying.
Games with enemies that level-up with don't give me that sense of accomplishment.