for many gamers the true meat of a Zelda game are the dungeons (unless you're like me and prefer overworld hijinx/missions) and the series has seen some classics in ranging sizes. for example the first two dungeons of Skyward Sword were very short, whereas the first dungeon in Twilight Princess felt like a lengthy process where even speed running makes you feel like you've been in there ages...
for me, being stuck in a dungeon for too long depresses me, i prefer playing Zelda when i can be out in the world and i don't enjoy dungeons all that much unless they have an open top and even then dungeons like the second fire temple in SS didnt cut it for me (game based claustrophobia? is that a thing?)
So, how long is too long for you where dungeons are concerned?
Do you like your dungeons to be long arduous trials in a dark dank/interesting place?
Or do you prefer your dungeons to be quick drop in and outs like the first two Skyward Sword dungeons?
for me, being stuck in a dungeon for too long depresses me, i prefer playing Zelda when i can be out in the world and i don't enjoy dungeons all that much unless they have an open top and even then dungeons like the second fire temple in SS didnt cut it for me (game based claustrophobia? is that a thing?)
So, how long is too long for you where dungeons are concerned?
Do you like your dungeons to be long arduous trials in a dark dank/interesting place?
Or do you prefer your dungeons to be quick drop in and outs like the first two Skyward Sword dungeons?