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Dungeons Are Hard.....maybe Too Hard?

Aki Graham

Secret Finder
Joined
Nov 1, 2009
Location
Auckland, New Zealand
Speaking from my 'never beaten OoT all the way' point of view, I'm going to have to say that the Stone Tower Temple is probably harder. I have always missed the one key in the hole in the wall with all the Armos's. I mights just play OoT on my old file where I am in the Ice Cavern, JUST to see how hard the Water Temple really is. Is Dark Link hard, too?
 
Joined
May 16, 2008
Location
Kentucky, USA
Difficulty of dungeons, especially in newer-type Zelda games (at least 3D and on), is something that I can't see myself complaining about all that much. Dungeons in Zelda games 1993 and prior were all but easy (for the most part). LoZ was so confusing that players could get to the end, forget an item, have to backtrack. You could go and play the dungeons in different orders. Simply, it was all mixed up, and that made it pretty difficult. Others, like AoL, were just freakin hard.

Since OoT, the dungeons have been aggravating at points, but nothing too bad. I never had much of a problem in OoT or MM, other than the water-based dungeons for those respective games, and a few times on Stone Tower Temple in MM. I enjoy a challenge, especially in a Zelda game. OoT wasn't really all that difficult compared to most others, and MM was only difficult because I believe the developers intended players to have played OoT prior. I can only compare it to Sonic 3 and Sonic and Knuckles. The levels in Sonic and Knuckles were notably, a bit more difficult than those in Sonic 3. That was because those two games were meant to be one, so the levels in S&K were originally a continuation from those in S3. OoT and MM weren't made in this manner, but I believe that they were somewhat intended to be played as such.

When it comes to games like Phantom Hourglass or Minish Cap, the difficulty was simply a joke compared to previous titles. WW was pretty easy as well, but it had a lot to do and some difficult points, and was just all around a very good Zelda game, that it didn't need overly difficult dungeons to stand out. Twilight Princess was also pretty simple 90% of the time, unless you got stuck on some random puzzle you had to do outside of a dungeon (like me) for about 4 hours.
 

Aki Graham

Secret Finder
Joined
Nov 1, 2009
Location
Auckland, New Zealand
Yes, Wind Waker and Phantom Hourglass were, ahem, FRICKIN EASY, but I think Phantom Hourglass had some real difficulty mixed into it. For instance, the dungeons are just big rooms that are made up of traps, which is pretty insane. Majora's Mask is thought by some to be the hardest 3rd dimensional game in Zelda. 4 temples wasn't a hard idea, but I think the bosses were the things that made the temples hard. OoT was just... pathetic in terms of dungeon difficulty. Starting right now, I could probably finish the Dodongo's Cavern before 10:00 EST. And, while we are speaking about it, LoZ and AoL were near impossible for me, especially because of the order of dungeons. 2nd dimensional Zelda games in general, though, were plenty easy for me. But I think that, because the N64 games weren't in a Birds eye view, that it was harder. The limited vision would have contributed to that.
 

SuperSilly

Horizon Walker
Joined
Aug 3, 2009
Location
Somewhere
I wouldn't say that OoT was difficult at all. I died a few times, sure. However I never really got to a point in the game where I said to myself, "I can't take it any more!" and put the game down. The only part I remember being stuck on for a while was finding the last carpenter in the Gerudo Fortress. I found him eventually, though it took awhile.

As for MM, while this game is more difficult than OoT, it still wasn't able to aggravate me to the point where I stopped playing. Though I do remember coming very close to quiting at two points in MM:

At the giant column puzzle in the Snowhead Temple, and during the alien sidequest at Romani Ranch. In the end, the answer to the Snowhead puzzle came to me after goron-punching the column out of frustration. And for the alien sidequest I just tried again and again... On the last try I didn't use Epona, apparently this helped me a great deal.
 

Izagar

Working on a webcomic. :D
Joined
Oct 18, 2007
Location
Michigan
Gender
Female
Mm... I hate the Water Temple, but I know where all the keys are now so it's not a pain.

The only one I think I may have given up were both Water Temples in both games.
 

Kybyrian

Joined
Jan 31, 2008
Location
Amherst, MA
Gender
Didn't I already answer this one?
Of course in most situations a dungeon will be hard when you first play it, but that doesn't make it too hard. You get better if you do a second playthrough of the game, and all of the dungeons are made to have puzzles to where you have to think about things a little bit. If the dungeons were too easy then it wouldn't be fun at all. I think that for the most part all of the dungeons were placed right where they should be as far as difficulty was concerned. Anybody can find the first playthrough of the Water Temple or Great Bay Temple challenging at first it's just the question of whether you want to put up with the fact that you're playing it for the first time and without help it isn't necessarily going to be all that easy.
 

Waker of winds

Finally playing PH!
Joined
Jun 9, 2009
Location
Mexico, si señor.
Ummm, for me, the hardest Temples were the 2D ones, in the older games.

3D Temples were also hard, But solving 2D puzzles is not my thing. I always get stuck.

Nowadays I solve the OoT Temple puzzles without thinking, but I've been stuck in OoA's 6th Temple for days:(.
 

Flagpole

I'm back!!
OOT dungeons aren't that hard, and i wouldn't complain about them, who doesn't want a challenge after beating the spiritual stones thing?

Something i have to agree with is the fact that MM dugeons have a different style, though they aren't that hard: I beated Woodfall Temple in 2 days without using a guide (Also, my stupid self played the Song of time and restarted time).
 
K

Kell

Guest
I use to have serious trouble with the 2D top-down Zeldas, but now I've got the hang of them. All the 3D games are rather easy in my opinion.
 
Z

zeldaoot4ever

Guest
Most of them arent so hard and some of them are closer to too easy like the Spirit Temple (I think it is too easy, becaus it just gather many things u have already done in other Dungeons). In OoT I had more diffculties only in the Forest and in the Shadow, but they arent hard. Hard, really hard, only the Great Bay Temple of MM.
 
Joined
Dec 5, 2009
Location
Netherlands
I don't think OOT temples are too hard, I played through it with only using once a walktrought (water temple, missing keys) but MM was pretty hard i guess especialy with the time limit I just didn't know how to beat the last temple because of timelimit!
 
H

Hero0fTimeLink

Guest
I actully thought Ocarina of Time and Majora's Mask temples were rather easy(besides great bay temple in MM). Sure the first few times i played OoT water temple was annoying but it wasn't hard just confusing.
 
Joined
Dec 11, 2009
Location
Florida
The dungeons in Twilgiht Princess were the only frustrating ones for me. Its was my first Zelda game so I didn't know how puzzles in dungeons were to be solved. After I got the hang of it, it was easy. Ocarina of Time was easy for me. The only one I found hard was the Water Temple only because of Dark Link. Other than that, they were all easy.

Moving on to Majora's Mask, even though I still need to beat the Stone Tower Temple, I think its fair to say that the Great Bay Temple was the hardest one. It wasn't hard, but very annoying. Especially Gekko because the game glitched up on me. Gekko got me trapped in his giant bubble and when I was supposed to be launched out, I stayed floating in the air. I could still do things, but if I tried, and I did, to swing my sword, Link would do a jump attack, and I would be there forever because Link would never hit the ground.
 

CZG

Joined
Dec 16, 2009
None of the dungeons is really hard. Zelda is a good game with no weird stuff happening without any explanation. You always get clues, you have a map and a compass usually, you don't make light in a room by hitting the wall with a hammer or something weird...

The first two games were quite hard, but after these it was just a breeze.

How can people have troubles with the time limit in Majora's Mask?
You just need to get the hang of it. Know when to save.

Slow down time by playing the song of time backwards, play until you have the song to enter the new dungeon, save, start from day one (with slowed down time) and warp to the dungeon right away. This leaves you with more than enough time to beat the dungeon and drop off the fairies. Save, beat the boss and then have another three days to do sidquests like upgrading your sword and such...

Did you ever need more than two hours to beat the puzzles of a dungeon? No, you didn't.
The game's amazing atmosphere made you freak out. The moon is falling, the third days music speeds up...
Play this game, it's good.
 
B

Bloot

Guest
Well, we all know how hard a Dungeon can be in Ocarina of Time or Majora's mask- but are they maybe too hard? Like, hard, but too hard, hard enough to put you off playing? Especially if you are playing the dungeon first time, or without a walkthrough. Have you ever suffered from that? when you just get so frustrated with a dungeon that seems unbeatable, that you quit playing?

Ahhhh, I have been here before too. I first got OOT when I was eight or nine and it took me, like, five years to beat (I was about thirteen or so). Buut, not because it was too hard! More so because I had a wide attention span and got bored easily. Not that it was boring either! You get my drift. Anyway, OOT seemed really hard to me at first, but I would just check my progress with a walkthrough and find that I was missing some key essential in completing the dungeon. I think that the key to Zelda's difficulty is that you spend so much time over-thinking that you miss something really easy. Anyway, a lot of dungeons put me off playing but I ended up going back to them in the end. So, if this is your problem my advice is to just hang in there. When I was playing Zelda walkthroughs weren't as easy to access as they are now, so you shouldn't have too much trouble beating them.
 

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