Dungeons have always been a central element of the Zelda universe. The original NES game coined them "levels" and the basic navigation from listless room to listless room albeit with different color backgrounds was the same with all nine. Zelda II: Adventure of Link took the franchise design along a completely new route but did little to alleviate this problem. It's with A Link to the Past that things started to spice up. No longer were the interiors of dungeon bland but desert, ice, cave, forest elements were included. Ocarina of Time took this evolution to the next level with a variety of themes like forest, fire, water, ice, dark, and light just to name a few. That template would be followed by most installments to come with one particular element coming to mind when traversing through a dungeon.
Enter Skyward Sword. The first Wii exclusive Zelda title kept golden on Nintendo's promise to alter the traditional series formula and blend dungeon with overworld. The overworld was filled with more puzzles and enemies than ever before whereas the dungeons felt more open. Skyward Sword also added its own twist to the mix by combining multiple themes so to speak in each dungeon. This was particularly well demonstrated by the Lanayru Mining Facility as well as Ancient Cistern which boasted desert/mechanical and water/"undead" zombie elements, respectively.
Although E3 2012 brought with it no new Zelda announcements aside from a shallow minigame in Nintendo Land-which was to be expected given the recent release of Skyward Sword-it's never to early to start thinking about upcoming titles for the franchise. Most seem certain that the next installment will be for the Nintendo 3DS since that would logically follow seeing as how the last was for a home console. The ideas presented in this thread will therefore apply to the 3DS hardware. A mechanical theme comes to mind, twisting cogs into place with the stylus, perchance something along the lines of the fuseboxes in Resident Evil: Revelations. It would also be great to see an ice theme return seeing as how it was blatantly missing from Skyward Sword. If the next game features a darker style, I'd gladly love to see something along the lines of the Shadow Temple from Ocarina of Time. Interesting uses of the 3DS gyroscope could also come into play if a horror aspect is involved. Above all, I'd like to see the blending of multiple creative ideas as Skyward Sword did. What dungeon themes would you like to see in the next Zelda game (presumably for 3DS)?
Enter Skyward Sword. The first Wii exclusive Zelda title kept golden on Nintendo's promise to alter the traditional series formula and blend dungeon with overworld. The overworld was filled with more puzzles and enemies than ever before whereas the dungeons felt more open. Skyward Sword also added its own twist to the mix by combining multiple themes so to speak in each dungeon. This was particularly well demonstrated by the Lanayru Mining Facility as well as Ancient Cistern which boasted desert/mechanical and water/"undead" zombie elements, respectively.
Although E3 2012 brought with it no new Zelda announcements aside from a shallow minigame in Nintendo Land-which was to be expected given the recent release of Skyward Sword-it's never to early to start thinking about upcoming titles for the franchise. Most seem certain that the next installment will be for the Nintendo 3DS since that would logically follow seeing as how the last was for a home console. The ideas presented in this thread will therefore apply to the 3DS hardware. A mechanical theme comes to mind, twisting cogs into place with the stylus, perchance something along the lines of the fuseboxes in Resident Evil: Revelations. It would also be great to see an ice theme return seeing as how it was blatantly missing from Skyward Sword. If the next game features a darker style, I'd gladly love to see something along the lines of the Shadow Temple from Ocarina of Time. Interesting uses of the 3DS gyroscope could also come into play if a horror aspect is involved. Above all, I'd like to see the blending of multiple creative ideas as Skyward Sword did. What dungeon themes would you like to see in the next Zelda game (presumably for 3DS)?
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