- Joined
- Mar 20, 2012
- Location
- Clock Town, Termina
Personally, I think that would be great for the series. Zelda needs more RPG elements. we got a bit of that in Skyward Sword. but I really want a Zelda game where all the weapons, at least swords, shields, and the like, are balanced. Do away with the ultimate weapon, and make the player choose between different kinds of strengths and weaknesses. It allows for more individuality in the player's fighting style and would add an interesting element to the series.