Garo
Boy Wonder
This actually reminds me of the downloadable game Limbo. There are no background noises which produces a chilling effect as an enemy pops out of nowhere. I don't believe Zelda is a post apocalyptic game, however, and translating the series in your vision would be a far steer from what it has always represented-a triumph of good over evil.
Seemingly it has been about that; but we've seen numerous examples of fallen kingdoms before. We've seen the mysterious Kingdom of Ikana, where terrible things happened that we know nothing of; we've seen a Hyrule buried under the sea by the gods its people prayed to; we've seen a ghost-filled ruinous prison, its wardens and prisoners mysteriously absent. These areas are often lauded as the best areas in their respective games; why not center an entire game around these mysterious ruins, and devote the story to finding out what darkness still plagues the land?
The soundtrack can be muted as it was during the Demise battle for instance but ditching sound entirely would alienate a plethora of fans. There is a reason Nintendo organized a 25th Anniversary Concert, Zelda's music is just as grand as its gameplay and story.
This is true. But if you look at the series so far, there have actually been moments like this already.
Who can forget the first time they walked out of the Temple of Time as an adult, to see the ring of fire around the top of Death Mountain? I certainly can't - that was an incredible moment, seeing the way that everything had changed in the seven years Link had been asleep. But do you remember the musical silence there? The overpowering ambient noise? It was chilling. Equally, who can forget the moments just before, walking up to the Master Sword for the first time? But do you remember the musical silence there?
Even in a game with a highly praised musical pedigree, silent moments are often the most powerful.