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Something that I've been pondering lately is the need for music in a Zelda game, for when the player is out exploring. The music is important for establishing an atmosphere for an area and evoking emotion from the player. But have you ever considered what it might be like if it was replaced by a chorus of backdrop noises? Instead of a mellow dedicated tune for a forest area, we could hear the leaves crunching beneath Link's feet, birds chirping from the treetops, and crickets playing nearby. Or rather than a desolate melody for a desert, Link's stomps on the sand and a breeze blowing by would dominate our senses.
This idea stemmed from the discussing the ICO and Shadow of the Colossus games a few weeks back. Both titles are respectively famous for implementing environmental sounds in the place of music to draw out the solitude of a landscape, and the curiosity to explore it. However music was used in the games, but only during cutscenes or significant battle sequences. That way the player's experience was uninterrupted yet left open for interpretation via the silence.
Note: Below are two videos which showcase the solitude of ICO and Shadow of the Colossus. You may want to turn up the volume some so that the environmental feel can be taken in at its best.
ICO:
Shadow of the Colossus:
Personally I think it would work on par with the Zelda series in several ways. But the biggest issue I'd have with it, along with many others I'm sure, is the probability of the adventure becoming mediocre too quickly. It would be best—should this method even be used—if it was saved for a darker Zelda title, which is intended to put the player on edge. That utter feeling of isolation coupled with bands of fearsome enemies would be the precedent for a truly invigorating yet frightening game.
The only hitch, though, is that music could be used in the major battles—such as Boss battles—and every cutscene throughout the game. It would all flow into a seamless story empowered by the evocative stillness of the overworld and locales branching from it.
At last, I would like to know your thoughts on this. Would the solitude of a music-less Zelda atmosphere work out well in your opinion? Or would it change your experience too much to the point that it wouldn't even feel like a Zelda title, in your mind?
Something that I've been pondering lately is the need for music in a Zelda game, for when the player is out exploring. The music is important for establishing an atmosphere for an area and evoking emotion from the player. But have you ever considered what it might be like if it was replaced by a chorus of backdrop noises? Instead of a mellow dedicated tune for a forest area, we could hear the leaves crunching beneath Link's feet, birds chirping from the treetops, and crickets playing nearby. Or rather than a desolate melody for a desert, Link's stomps on the sand and a breeze blowing by would dominate our senses.
This idea stemmed from the discussing the ICO and Shadow of the Colossus games a few weeks back. Both titles are respectively famous for implementing environmental sounds in the place of music to draw out the solitude of a landscape, and the curiosity to explore it. However music was used in the games, but only during cutscenes or significant battle sequences. That way the player's experience was uninterrupted yet left open for interpretation via the silence.
Note: Below are two videos which showcase the solitude of ICO and Shadow of the Colossus. You may want to turn up the volume some so that the environmental feel can be taken in at its best.
ICO:
[video=youtube;RVvWYiJpOCU]http://www.youtube.com/watch?v=WkYThU-NtlY&feature=related[/video]
Shadow of the Colossus:
[video=youtube;joJeKZQS8-Y]http://www.youtube.com/watch?v=joJeKZQS8-Y&feature=related[/video]
Personally I think it would work on par with the Zelda series in several ways. But the biggest issue I'd have with it, along with many others I'm sure, is the probability of the adventure becoming mediocre too quickly. It would be best—should this method even be used—if it was saved for a darker Zelda title, which is intended to put the player on edge. That utter feeling of isolation coupled with bands of fearsome enemies would be the precedent for a truly invigorating yet frightening game.
The only hitch, though, is that music could be used in the major battles—such as Boss battles—and every cutscene throughout the game. It would all flow into a seamless story empowered by the evocative stillness of the overworld and locales branching from it.
At last, I would like to know your thoughts on this. Would the solitude of a music-less Zelda atmosphere work out well in your opinion? Or would it change your experience too much to the point that it wouldn't even feel like a Zelda title, in your mind?