There is a big difference between not liking realistic graphics and thinking It doesn't fit the series. It was just a discussion with another member, am I not allowed to do that?Hey Blu, if graphics are so unimportant then why do you care so much? Seriously, we get it. You don't like realistic graphics. Good for you.
Coincidentally this discussion isn't entirely about graphics it's about tone and style. The nature of the graphics is far from the only thing that can determine the mood of a video game. And this thread is certainly not about what sort of graphic style or quality is better than some other.
Skyward Sword isn't cell shaded.
I've never called SS cel shade.
Wind Waker sold way more than TP on GameCube and It sold only 1.2m less than Twilight Princess on Wii. In case you didn't know, GameCube wasn't that successful, which also had some impact on the sales. During Wii early life It lacked games (like every console), TP was there, thus the large sales.
I wouldn't call Customer Satisfaction and 2x the sales a waste.
Customer Satisfaction has nothing to do with graphics, actually, lot's of complains these days are that games are just about graphics. 2x the sales won't happen just because of graphics, never did.
Let's see....TP took longer to make than Wind Waker, yes, but it sold nearly twice as much and had more content. And heck, SS had a simpler art style than TP and it took longer to make.
WW suffered due to initial bad reaction towards the graphics (and more reasons), but It sold a lot. TP was overrated and I already explained It's sales (same goes for WW, read what I said previously). SS development time had nothing to do with art style but building a complex engine.
I must have imagined the pre-Wind Waker hate that existed solely because of graphics. And yes, it does need to be realistic. That has been a huge focus since OoT, with Miyamoto obsessing over the most minute details to make sure it was as realistic as possible.
Look at WW sales, they aren't low. OoT isn't realistic. Don't blame N64 capability, the game is very anime and colorful. 007 Golden Eye is realistic, compare the color palettes.
It can be improved yes, but not enough to show the Wii U's true potential.
Show off Wii U potential on a series that requires realistic graphics, Assassin Creed III, Call of Duty, etc. Zelda doesn't and make It realistic just because you can is not a good reason.
Not really. There's a team working on this individually and their progress has little impact on how fast the game comes out. They could complete their goals in half the time and it'd still make no difference since they need to rely on the progress of the other groups.
The graphic style can make a impact on the engine, cause glitches, affect the animation (which also will influence the engine) and much more. Also, Uncharted 3 on a 50gb BD had more than 30gb spent on graphics, so yeah, It can also take a lot of disc space, which can influence everything else as you have to make sure there will be space for everything.
Really? Seemed to work well with TP. Gaining far more sales than its predecessor, doing better among critics, and honestly, the game felt faster paced to me. Dunno about you.
Seriously, really want to throw that kind of comparison? Skyward Sword was released on the end of the life of an console that was pretty much dead, required motion plus which would force quite a few people to buy It just for the game and was release only for Wii (not Wii + GC). Already explained WW bad sales. Keep in mind TP is slower paced compared to Skyward Sword and lot's of It's flaws weren't viewed by critics due to initial hype.
A lot of your arguments are based on Twilight Princess sales. You have to keep in mind there are lot's of things that you should consider that would explain those sales, not only It's graphics. Anyway, I won't repeat those things, just read what I've said and you'll get It.
I doubt most people buy Zelda mostly for the graphics, that's just something the series ain't known for, you're an exception, exceptions shouldn't be used as arguments. Graphics is something that helps me love Zelda series too though, specially WW and SS. SS does have amazing graphics for such limited hardware. OoT and MM did because It was a VERY limited hardware, but the colorful graphics show that It was also cartoonish.Well, hate to be the Devil's Advocate, but I actually DO buy Zelda games for their graphical capabilities. Granted, the games on every system prior to Wii U won't be at the forefront of console gaming as far as graphics are concerned, but games like TP and SS, with their blur and jagged edges problems respectively, are worthy to be dissected, at least for the hardware they're placed on. What I'm getting at is that while Zelda may be on consoles, they should still make the MOST of the hardware they're on graphically speaking. Ocarina of Time and Majora's Mask did it (I think). Why can't Zelda U?
The thing is, Skyward Sword like TWW took a very minimalist approach to graphics. SS might have a nice art style, but it will never be able to show off the true potential of the Wii U. I'm not saying realistic graphics are the only way to show potential, but SS and TWW both cannot do so because they will never make use of every single graphical capability.
For that reason, I'd much rather a TP-esque or Wii U tech demo-esque graphical feel. And to go along with that, darker themes just because. Death, murder, derision, other such things would be fitting for such a game.
Did you know that Skyward Sword while less realistic used more of Wii potential than TP? Probably not, right? There is a lot of room to improve on SS and I've already explained that and with enough improvements I'm pretty sure you can make It use almost as much of Wii U potential as Black Ops 2 for example. Not only graphical improvements (texture, animation, polygon count, bones, etc) but also being able to make It run on 60FPS while 1080p can also help with that. Did you know no PS3 or 360 game has ever done that? The odds are, a Wii U game with too realistic graphics won't be able too. Btw, It took more than 6 years for people to use PS3 full potential, Crysis 3 will be the first game, Zelda is simply uncapable of that. Nintendo will never be ******** enough to completely change the way Zelda is just make It have more realistic graphics and use Wii U full potential, It's just not the right series to do that.
This is how I feel. Zelda shouldn't be like those games, It just doesn't fit. Zelda doesn't have to use Wii U full potential, leave that task to another game.I'll be content with any style sans cel shading or the lighthearted realistic mixture that was Skyward Sword. The former I dismiss due to be the most prominent graphic style in the past ten years-it's long overdue-whereas the latter I failed to find particularly striking. I've always been a fan of minute details are impressionist immersion.
I'd appreciate a darker toned Zelda game for once. Although this doesn't equate to a world as bleak as Twilight Princess's, the color palette in Majora's Mask was clearly muted as well with an equally poignant narrative and fitting design choices. What I don't want Nintendo to do is emulate successful mature rated adventure games on the market like The Elder Scrolls, Batman Arkham, and Assassin's Creed. Every franchise needs to establish its natural pace and evolution should be natural, not forced by consumer demands or perceived backwardness. I'd argue the combat is Zelda is better than any of those games; while the world and plot could use some tweaking, Zelda remains in an upper videogame tier nonetheless.
This isn't much of personal opinion as you think. For example, Assassin Creed kind of realistic graphics can highly impact some characteristic elements of Zelda series, no more Chu Chu or those commical looking/cartoonish characters that been there all along (Even on Twilight!). That's what some people fail to comprehend. Just because It works well for one series, It doesn't mean It will work well for Zelda. Wii U capability can benefit cartoonish graphics a lot too.Exactly. At this stage, it all boils down to personal opinion. I guess it's just the facts that you have to back up your opinion that really make it stand out.
I personally, think that realistic graphics can be used incredibly, and so can cell-shaded graphics - but in order to make the most out of this 'HD Console' that Nintendo promised us, I'd prefer realism.
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Just so people won't complain about me going off topic... I usually preffer darker games but while Majora's Mask kind of dark hit the spot, Twilight Princess on the other hand, just failed to amaze me, so I don't really mind what kind of direction the game takes as long as Nintendo do It right. Since I highly believe Wii U will have 2 Zelda games, might aswell have one of each. I assume the first Zelda will have shorter development time to be released during early Wii U life so I hope Nintendo recycle Skyward Sword graphics (so they will focus on gameplay) but still give It improvements, you can easily make It MUCH better. As for the second Wii U game, darker. The graphics could be a more cartoonish version of the tech demo, I'd say that fake Majora's Mask remake trailer was perfect: https://www.youtube.com/watch?v=cyazYYev7Nw
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