Fierce
Deity Link
- Joined
- May 17, 2011
- Location
- East Coast USA
The Topic: Do you think the Motion controls might hurt Skyward Sword?
Now Twilight Princess was well executed with its motion controls, but I'm a bit skeptical going into Skyward Sword. I know this is Miyamoto's dream... but we all know how some of those can turn out... (I'm looking at you Wii Music!)
My reason is this: I'm afraid the game will become too centralized around the use of the Wii-motion plus. This wasn't an issue with Twilight Princess
(wii) because the the motion controls were tacked on what was originally a traditional Zelda game. Here though... the game was drafted based on this concept from the start.
Motion controls are notorious for being gimmicky, tending to detract from the gameplay and relying on their innovation as a crutch. Just look at Spirit Tracks and Phantom Hourglass... These are definitely fun games, but when compared to past Zelda iterations they just don't measure up. Why is this? Well they are centralized on over-utilizing the features of the DS. I get sick and tired of having to Blow into my ds and draw out the path for my boomerang. It just seems novelty and forced personally, and it detracts from the fun of that original experience.
The problems I see in the SS demo already:
- The Bow:
The aiming of the Bow and slingshot are great in Twilight, but they actually changed the Bow to work like a real bow... I have Wii sports Resort. Shooting the Bow is fun, but it is quite hard. The bow is a very commonly used item, so I'm not sure it should require such skill to operate to do what were before simple tasks. I can see this getting annoying, fast. It is adding difficulty to a once simple action.
- Item switching:
I just don't understand the whole pocket mechanic. Item swapping has always been a simple process by use of the palette. Not a major issue, just seems unzelda.
- Overcomplicated Swordplay:
Will be undoubtably fun, but really just won't be the same Zelda. If we are going to need to do precise swipes, it will get very frustrating. This isn't really a problem, but I think alot of the puzzles and bosses may become too centralized on this mechanic. Thankfully we'll be losing our sword at parts so I'm just hoping this won't be a pitfall and define the game.
What I mean is like and example:
OOT King Dondogo battle:
Make him swallow bombs. Hack and Slash
SS King Dondogo battle: (making this up)
Slice just at the tip of his feet then cut his front teeth out to bowl a bomb into his mouth.
Creative? Yes! But it has a chance of becoming redundant and too much work to the point where it is less of a game, and less Zelda.
I have a plethora of other worries... but I think I've made my point.
Don't get me wrong because I'm beyond excited and hyped for the game, but we'd be foolish to overlook this potential flaw. Wii Sports Resort was a blast.... for a week. Ocarina of Time was a blast... forever. I just hope they can find a balance that still retains the Zelda feel without being too gimmicky or excessively reliant on motion controls.
What do you guys think? What mistakes with the controls do you hope Nintendo avoids?
Now Twilight Princess was well executed with its motion controls, but I'm a bit skeptical going into Skyward Sword. I know this is Miyamoto's dream... but we all know how some of those can turn out... (I'm looking at you Wii Music!)
My reason is this: I'm afraid the game will become too centralized around the use of the Wii-motion plus. This wasn't an issue with Twilight Princess
(wii) because the the motion controls were tacked on what was originally a traditional Zelda game. Here though... the game was drafted based on this concept from the start.
Motion controls are notorious for being gimmicky, tending to detract from the gameplay and relying on their innovation as a crutch. Just look at Spirit Tracks and Phantom Hourglass... These are definitely fun games, but when compared to past Zelda iterations they just don't measure up. Why is this? Well they are centralized on over-utilizing the features of the DS. I get sick and tired of having to Blow into my ds and draw out the path for my boomerang. It just seems novelty and forced personally, and it detracts from the fun of that original experience.
The problems I see in the SS demo already:
- The Bow:
The aiming of the Bow and slingshot are great in Twilight, but they actually changed the Bow to work like a real bow... I have Wii sports Resort. Shooting the Bow is fun, but it is quite hard. The bow is a very commonly used item, so I'm not sure it should require such skill to operate to do what were before simple tasks. I can see this getting annoying, fast. It is adding difficulty to a once simple action.
- Item switching:
I just don't understand the whole pocket mechanic. Item swapping has always been a simple process by use of the palette. Not a major issue, just seems unzelda.
- Overcomplicated Swordplay:
Will be undoubtably fun, but really just won't be the same Zelda. If we are going to need to do precise swipes, it will get very frustrating. This isn't really a problem, but I think alot of the puzzles and bosses may become too centralized on this mechanic. Thankfully we'll be losing our sword at parts so I'm just hoping this won't be a pitfall and define the game.
What I mean is like and example:
OOT King Dondogo battle:
Make him swallow bombs. Hack and Slash
SS King Dondogo battle: (making this up)
Slice just at the tip of his feet then cut his front teeth out to bowl a bomb into his mouth.
Creative? Yes! But it has a chance of becoming redundant and too much work to the point where it is less of a game, and less Zelda.
I have a plethora of other worries... but I think I've made my point.
Don't get me wrong because I'm beyond excited and hyped for the game, but we'd be foolish to overlook this potential flaw. Wii Sports Resort was a blast.... for a week. Ocarina of Time was a blast... forever. I just hope they can find a balance that still retains the Zelda feel without being too gimmicky or excessively reliant on motion controls.
What do you guys think? What mistakes with the controls do you hope Nintendo avoids?
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