Dungeons are what most people look forward to when playing a Zelda game, they love solving the puzzles and soaking up the refreshing atmosphere. They enjoy the battles and the feeling of progress as they inch towards that boss door....
And then they get there, unlock the boss door and step inside...
I'd say most bosses in Zelda are memorable and in a good way, though there are some who stick in my mind just because they suck. Bosses are often something to look forward to and often we don't even know what the boss is going to be until it reveals itself.
But after pushing through a well designed dungeon only to be met with a rather sucky boss, how does that impact your feelings upon the dungeon as a whole?
Likewise if you trudge through a rather uninspired dungeon and are then met with an exhilarating boss fight, does it make you feel better about the dungeon?
In short, do boss battles make or break a dungeon for you?
And then they get there, unlock the boss door and step inside...
I'd say most bosses in Zelda are memorable and in a good way, though there are some who stick in my mind just because they suck. Bosses are often something to look forward to and often we don't even know what the boss is going to be until it reveals itself.
But after pushing through a well designed dungeon only to be met with a rather sucky boss, how does that impact your feelings upon the dungeon as a whole?
Likewise if you trudge through a rather uninspired dungeon and are then met with an exhilarating boss fight, does it make you feel better about the dungeon?
In short, do boss battles make or break a dungeon for you?