Although unannounced at this time, Zelda U already has incredible potential in light of the hardware capacities of the Wii U. Virtually anything can be integrated into the game and handed over to the player for them to control. The GamePad will no doubt be the core focus of Zelda U's gameplay and serve as the bridge to connect us to the game. This begs the question, though... Will the Pad be used to make the game easier or harder, or will it give us the options to choose the difficulty for ourselves?
To many people, the most sensible thing to do is add a difficulty setting. They have argued that certain Zelda games came to feel mediocre since the games had the same difficulty all the way through. But I think that the Wii U offers ample opportunity to shake things up. Diversity is something that I believe should be more integral with the standard formula, and the GamePad is the key to unlocking that door. For example, utilizing its features in combat could mean is has different means of defeating a foe, rather than the typical approach-and-slash style.
Furthermore there are puzzles to consider. Taking a look back at a number of games, in Twilight Princess we see the puzzle with the Sacred Grove guardians of getting them back in their former positions, and Skyward Sword has the bridge puzzle leading to the Isle of Songs. Both of these are higher-level brain-twisters compared to the norm. Again, the Wii U can improve this scenario as well by presenting multiple ways to solve puzzles, such as using items to affect environments.
Long story short, do you think the Wii U will offer enough diversity to suffice the difficulty level? As I said, it has great potential, but can Nintendo truly deliver with this one based on the series' track record? And what ways would you like to see the GamePad utilized to build upon the past achievements of the formula?
To many people, the most sensible thing to do is add a difficulty setting. They have argued that certain Zelda games came to feel mediocre since the games had the same difficulty all the way through. But I think that the Wii U offers ample opportunity to shake things up. Diversity is something that I believe should be more integral with the standard formula, and the GamePad is the key to unlocking that door. For example, utilizing its features in combat could mean is has different means of defeating a foe, rather than the typical approach-and-slash style.
Furthermore there are puzzles to consider. Taking a look back at a number of games, in Twilight Princess we see the puzzle with the Sacred Grove guardians of getting them back in their former positions, and Skyward Sword has the bridge puzzle leading to the Isle of Songs. Both of these are higher-level brain-twisters compared to the norm. Again, the Wii U can improve this scenario as well by presenting multiple ways to solve puzzles, such as using items to affect environments.
Long story short, do you think the Wii U will offer enough diversity to suffice the difficulty level? As I said, it has great potential, but can Nintendo truly deliver with this one based on the series' track record? And what ways would you like to see the GamePad utilized to build upon the past achievements of the formula?