Jirohnagi
Braava Braava
Speaking to someone in the SB (@Spirit) made me realise that the standards of difficulty in games appears to be either slipping or raising (depending on how you look at it) Slipping because it's now getting harder for older folk to join in on the fun but raising standards because kids now expect a "challenge" but the question is, should the challenge come from level design or enemy strength?
Some games bludgeon you with ridiculous enemies whose health is ridiculously over yours and can kill you in two hits (LOOKING AT YOU DARK SOULS) and then other games have excellent level design that can captivate you and still kill you just as easily (LOOKING AT YOU METROID PRIME)
I may be mangling this as much as possibly but what i'm interested in knowing is what do you as a person and a community think about difficulty levels, should it get toned down a bit? Should additional modes be added in to ease players into it? Should we have a game long tutorial companion (Goddamn FI).
Some games bludgeon you with ridiculous enemies whose health is ridiculously over yours and can kill you in two hits (LOOKING AT YOU DARK SOULS) and then other games have excellent level design that can captivate you and still kill you just as easily (LOOKING AT YOU METROID PRIME)
I may be mangling this as much as possibly but what i'm interested in knowing is what do you as a person and a community think about difficulty levels, should it get toned down a bit? Should additional modes be added in to ease players into it? Should we have a game long tutorial companion (Goddamn FI).