As with most open world games, BotW has what I like to call 'Ubi Towers', much like a Ubisoft game these towers are used to open up sections of a map and to get a good strategic view of the surroundong area.
With most Ubisoft games (and other open world games) the towers are almost always the same. You may need to clear some bandits away from one but then you do it again and again and again for each tower.
What I noticed while playing BotW is that each tower gave us a different challenge; Ridgeland Tower sits in a body of water surrounded by electric enemies to make your life a living hell in the early game, lake tower is atop a bokoblin fort and Tabantha Fontier tower is covered with Calamity goo.
Did you appreciate each tower having a different challenge?
Or do you dislike the fact the game had towers at all?
With most Ubisoft games (and other open world games) the towers are almost always the same. You may need to clear some bandits away from one but then you do it again and again and again for each tower.
What I noticed while playing BotW is that each tower gave us a different challenge; Ridgeland Tower sits in a body of water surrounded by electric enemies to make your life a living hell in the early game, lake tower is atop a bokoblin fort and Tabantha Fontier tower is covered with Calamity goo.
Did you appreciate each tower having a different challenge?
Or do you dislike the fact the game had towers at all?
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