Lozjam
A Cool, Cool Mountain
With all of this excitement, combat has seemed to taken a back seat. So, I think we should discuss it! Here is what I have noticed so far!
-You have a multitude of weapons in this game that each play massively differently. What I have seen so far is: Spears, Clubs, Swords, Scimitars, Axes, Stalchildren bones, War Hammers, 2 handed swords, Bow and Arrows, and a Fire Rod
-Each weapon has its very own Zelda combo, true to the series. Combat initially looks like Wind Wakers... However, each weapon has its own charge attack(for example, the sword has the spin attack). And you can jump whenever you want in this Zelda game
-The game rewards good timing, by slowing down and allowing for extra flashy Flurry attacks for perfect dodges
-You can use each weapon as a throwing weapon for extra damage
- You can disarm enemies if you catch them offguard, and use those weapons against them
-Weapons have limited durability. But you find a ton of weapons in the world anyway
-You can take out Enemies in multiple ways. You don't have to fight. You can use the environment against them. For example, I have seen people use lighting the grass on fire to completely annihilate a group of enemies, you can use your axe to chop down trees on your enemies, you can crush enemies with boulders. You can also fully use Runes to your advantage as well.
-There is stealth in the game. You even have a meter in the UI that tells you how quiet you are for stealth. You can even take to the skies on the paraglider, to sail over enemies heads and then jump and stab to the ground for a sneak attack.
-Enemy AI is at its finest. Enemies fully have influential AI. They will use their own weapons, and environments against you when given the chance. For example, I have seen Bokoblins near a campfire to light their Spears on fire(much like the player can do) to do more damage against you. The best example I have seen of this, was when Andre Segers from GameXplain, weakened a bomb barrel with his arrows. Seeing that it was weak, a bokoblin ran up to the bomb barrel, picked it up, and threw it towards link, insta killing him.
-Enemies will wield multiple weapons and change their behavior with them.
-Enemies change behaviors in different environments and whether it is Day or night
-There is a ton of enemy diversity in this game. Keese, Chu Chu's Stalfos, Stalchildren, Guardians, Rock Monsters, Baby Guardians. And this is just in the 2% of the map we just saw!
-There are a lot of enemies that do a ton of damage and serve a serious threat. They will instakill Link for days.
-Link can buff himself with new equipment, and new potions and food. There are no hearts dropped in the game. You have to find everything yourself in a natural manner.
So what do you guys think of this deeply expanded combat system? Do you have any awesome moments you have seen that you want to add? Do you have any mechanics you want to add?
-You have a multitude of weapons in this game that each play massively differently. What I have seen so far is: Spears, Clubs, Swords, Scimitars, Axes, Stalchildren bones, War Hammers, 2 handed swords, Bow and Arrows, and a Fire Rod
-Each weapon has its very own Zelda combo, true to the series. Combat initially looks like Wind Wakers... However, each weapon has its own charge attack(for example, the sword has the spin attack). And you can jump whenever you want in this Zelda game
-The game rewards good timing, by slowing down and allowing for extra flashy Flurry attacks for perfect dodges
-You can use each weapon as a throwing weapon for extra damage
- You can disarm enemies if you catch them offguard, and use those weapons against them
-Weapons have limited durability. But you find a ton of weapons in the world anyway
-You can take out Enemies in multiple ways. You don't have to fight. You can use the environment against them. For example, I have seen people use lighting the grass on fire to completely annihilate a group of enemies, you can use your axe to chop down trees on your enemies, you can crush enemies with boulders. You can also fully use Runes to your advantage as well.
-There is stealth in the game. You even have a meter in the UI that tells you how quiet you are for stealth. You can even take to the skies on the paraglider, to sail over enemies heads and then jump and stab to the ground for a sneak attack.
-Enemy AI is at its finest. Enemies fully have influential AI. They will use their own weapons, and environments against you when given the chance. For example, I have seen Bokoblins near a campfire to light their Spears on fire(much like the player can do) to do more damage against you. The best example I have seen of this, was when Andre Segers from GameXplain, weakened a bomb barrel with his arrows. Seeing that it was weak, a bokoblin ran up to the bomb barrel, picked it up, and threw it towards link, insta killing him.
-Enemies will wield multiple weapons and change their behavior with them.
-Enemies change behaviors in different environments and whether it is Day or night
-There is a ton of enemy diversity in this game. Keese, Chu Chu's Stalfos, Stalchildren, Guardians, Rock Monsters, Baby Guardians. And this is just in the 2% of the map we just saw!
-There are a lot of enemies that do a ton of damage and serve a serious threat. They will instakill Link for days.
-Link can buff himself with new equipment, and new potions and food. There are no hearts dropped in the game. You have to find everything yourself in a natural manner.
So what do you guys think of this deeply expanded combat system? Do you have any awesome moments you have seen that you want to add? Do you have any mechanics you want to add?