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Breath of the Wild Co-op?

Justac00lguy

BooBoo
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Jul 1, 2012
Gender
Shewhale
Been a long time since I've been on the forums but I would like to ask if anyone would like the idea of Co-op?

Most Zelda games stick to the original formula but how abt Nintendo try something different......
Now I dont know what the next Zelda game is going to be like nor how big it will be but I think Co-op could add something different to the Zelda experience. Things like boss fights with levels of difficulty, a horde mode, mini games vs or just general exploration.

Ofc this won't be very popular and am not saying this should be a part of the main story but a separate mode.....Let me know what you think and how you would set out a Co-op in the next Zelda game :)
 
Joined
Feb 1, 2012
I would hate It If It was 2 players, yet I'm fine if your partner is AI (like WW final boss). Having Coop on the main story would be unacceptable, but It would be okay If there was a multiplayer mode not story related, I still just can't get into the idea though... I really think Nintendo should just stick to the original formula.
 
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Joined
Jun 14, 2011
Well... The four Swords/Four Swords Adventures kinda did this and on the plus side it was optional in Four Swords Adventures. However it wasn't optional for The Four Swords which is probably why Four Swords didn't sell very well (and I'm guessing because of that, Nintendo included the GBA remake of A Link to the Past to make up for it).

I am more then happy for a mode similar to the multiplayer in Phantom Hourglass and Spirit Tracks, but as part of the main story... no thank you. even if it were optional, I still wouldn't welcome the idea.
 
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Joined
Dec 9, 2012
I think this would be a good idea for an online/local multiplayer horde or battle mode.
 

SNOlink

I'm baack. Who missed me?
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United States, Michigan
While I'm not for it in the main story, as a seperate thing entirely I'm not so against. To me, it just seems like that could just be another way to have fun with friends or family.
 
Joined
Dec 9, 2012
Maybe a zelda online battle multiplayer wouldn't be such a bad idea. You could fight against other players in locations from the game, like dungeons and towns.
 

A Link In Time

To Overcome Harder Challenges
ZD Legend
Cooperative play was well handled in both Phantom Hourglass's Goron Temple and Spirit Tracks's Tower of Spirits. I enjoyed switching between Link and Gongoron and Phantom Zelda, respectively. The next logical step is to introduce coop where both players are able to experience the adventure simultaneously. The touch screen on the Wii U Game Pad is the perfect breeding ground for this development. It would allow each player to have his or her own screen to navigate. Ninty should then harness the power of the Nintendo Network and connect players from across the globe with each other.

An interesting application of coop I'd like to see applied is an optional cooperative dungeon. Since Zelda originated as a single player franchise, however, no one should be left out from the enemy lair and in a throwback to The Minish Cap, players who go solo would gain the ability to duplicate themselves but only a single copy this time around as opposed to three. Not having anyone to play Four Swords with for the longest time annoyed me and this is a way around that cumbersome difficulty.
 
It would have to be pulled off in a manner similar to FSA, but better (FSA required a GBA to be connected for ALL players if there was more than one). The Co-op/multiplayer would have to be practical, in other words. If it isn't a Four Swords game, careful thought would be required for the story mode. I wouldn't want some partner shoehorned into the adventure at the last second. As for a competitive multiplayer mode, having swordplay and whatnot with another Link or a villian (possibly even ones from past games) would be fun. It really all just depends on how this is worked out story wise. Any old plot can be thrown out for multiplayer fights.
 
Joined
Feb 1, 2012
Cooperative play was well handled in both Phantom Hourglass's Goron Temple and Spirit Tracks's Tower of Spirits. I enjoyed switching between Link and Gongoron and Phantom Zelda, respectively. The next logical step is to introduce coop where both players are able to experience the adventure simultaneously. The touch screen on the Wii U Game Pad is the perfect breeding ground for this development. It would allow each player to have his or her own screen to navigate. Ninty should then harness the power of the Nintendo Network and connect players from across the globe with each other.

An interesting application of coop I'd like to see applied is an optional cooperative dungeon. Since Zelda originated as a single player franchise, however, no one should be left out from the enemy lair and in a throwback to The Minish Cap, players who go solo would gain the ability to duplicate themselves but only a single copy this time around as opposed to three. Not having anyone to play Four Swords with for the longest time annoyed me and this is a way around that cumbersome difficulty.
The switching between characters, I doubt thats the coop the TC is talking about, I like It though. As for multiplayer on story mode, no, JUST NO. Do you have any idea of how much that limits the gameplay? I feel like Zelda is getting easier on every new gen, coop would most likely contribute to that even more, making the game more about action than puzzles and adventure.
 

A Link In Time

To Overcome Harder Challenges
ZD Legend
The switching between characters, I doubt thats the coop the TC is talking about, I like It though. As for multiplayer on story mode, no, JUST NO. Do you have any idea of how much that limits the gameplay? I feel like Zelda is getting easier on every new gen, coop would most likely contribute to that even more, making the game more about action than puzzles and adventure.

If anything, games like Spirit Tracks and Skyward Sword are a return to a higher difficulty gradient. The final portion of the Tower of Spirits and Skykeep from the two games, respectively, featured brilliantly mind numbing design.

I agree that cooperative play reduces a game's difficulty but that can easily be counteracted by adding more and fiercer enemy types when playing together. Cooperative play is a two pronged sword in that either it can greatly benefit gamers or stab them in the foot if each chooses to advance his or her own plan rather than teaming up to progress. That said, if coop is implemented it will be completely optional. If you prefer to ride solo than so be it; Zelda is a single player experience at its core after all.
 
Joined
Feb 1, 2012
If anything, games like Spirit Tracks and Skyward Sword are a return to a higher difficulty gradient. The final portion of the Tower of Spirits and Skykeep from the two games, respectively, featured brilliantly mind numbing design.

I agree that cooperative play reduces a game's difficulty but that can easily be counteracted by adding more and fiercer enemy types when playing together. Cooperative play is a two pronged sword in that either it can greatly benefit gamers or stab them in the foot if each chooses to advance his or her own plan rather than teaming up to progress. That said, if coop is implemented it will be completely optional. If you prefer to ride solo than so be it; Zelda is a single player experience at its core after all.
So a single dungeon should be enough to call the game hard? Btw, I got disappointed at how the harder puzzles don't use items and how their use is limited to very obvious things, Nintendo seems to be lacking creativity (bit out of topic...).

I can accept an hour long battles of Tales of Xillia, but I just can't stand that on Zelda. I don't want fiercer enemy types, I don't think that's what Zelda is about, I love the traditional formula, the puzzles, the creative boss battle, etc. As for the story multiplayer being optional, It is, but in a way, It also isn't. Nintendo won't create 2 completely different story modes, so multiplayer story mode would directly impact the single player too which would also be more action oriented and suffer the coop limitations.
 

Justac00lguy

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Btw I did mean for the co-op to be separate from the main story...
But if the co-op mode got really popular it could allow for Dlc like new areas for the horde mode, new enemies from past games etc. and maybe new dungons to explore for co-op. With the right effort this game mode could add a very different but successful game mode, I think Nintendo should really try to add something fresh to the Zelda franchise without harming the original formula :)
 
Joined
Jun 14, 2011
Btw I did mean for the co-op to be separate from the main story...

I personally don't see the point in that. Out of all the games I have played that feature co-op, they have always had the same story to the single player mode. by making a Co-op separate from the main story, you are practically making an entirely new game just for two players, which I don't think makes much sense.

But if the co-op mode got really popular it could allow for DLC like new areas for the horde mode, new enemies from past games etc. and maybe new dungeons to explore for co-op. With the right effort this game mode could add a very different but successful game mode, I think Nintendo should really try to add something fresh to the Zelda franchise without harming the original formula

In general, DLC should absolutely stay way from Zelda. There are some games that don't need it and Zelda is one of them. If Nintendo do mysteriously include co-op they should keep it equal to the single player, it wouldn't be right or fair if co-op players could do more then traditional Single players. I'm open to new ideas for Zelda, but personally I think co-op won't benefit Zelda at all since it's targeted at a single player audience.
 
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