Djinn
and Tonic
I have heard many complaints about Spirit Tracks, Wind Waker, Adventure of Link, and Four Swords Adventures. How their controls were bad, hated the train, hated playing with the stylus, never liked the ocean, etc. But players continues playing until they finished these games. And I have wondered just what keeps people playing these. Well people are fans of the series and wish to play a Zelda game anyway is the standard explanation. But why is that? What came to my mind is the deep story that has interested many people.
So to a lot of the fans is the storyline of Zelda more important? So much that they are willing to look past gameplay and flaws just to see another adventure with Link triumphing over evil again?
Is it the concept of another adventure in Hyrule that brings players back regardless of the bad reviews or incredible change in setting. The story itself going all the way back to the original LoZ on NES and the presence of theory boards, article writers, and the many different mangas based on the games shows that there are a lot of people very interested in the storytelling aspects of the Zelda series outside of simply playing a fun game. So how great an influence is the story over the gameplay in your opinion?
So to a lot of the fans is the storyline of Zelda more important? So much that they are willing to look past gameplay and flaws just to see another adventure with Link triumphing over evil again?
Is it the concept of another adventure in Hyrule that brings players back regardless of the bad reviews or incredible change in setting. The story itself going all the way back to the original LoZ on NES and the presence of theory boards, article writers, and the many different mangas based on the games shows that there are a lot of people very interested in the storytelling aspects of the Zelda series outside of simply playing a fun game. So how great an influence is the story over the gameplay in your opinion?