I have said this a couple times before, but I believe that items such as the clawshots need to come back to Zelda, even in an open world.
Seems kinda difficult, because that'd make the game very linear, but I think there is a way that items that we all know and love can come back while also keeping the open world that we had in Breath of the Wild, all the while giving a lot more replay value into the next game.
Every single dungeon would be possible to complete right from the get-go. It'd be a lot tougher, but it would be possible (Just like in BoTW), except that there'd be several ways to complete the dungeons, one or more for each item found in the overworld.
This way, the overworld has a lot more meaning (In finding the helpful items), but also not making it required to progress in the game, while also allowing dungeons to be both linear and open at the same time, in that the sword method of beating the dungeon could also be accomplished with the bombs or whatever item is found in the overworld. This also adds tons of replay value into the game, because there are now tons of ways to beat each dungeon (1 for every item plus mixups and challenges that are self made, times however many dungeons there are). This allows for MASSIVE replay-ability in the game because of how many ways there are to beat it, even more than Breath of The Wild by a large margin.
Certain areas in the overworld might be inaccessible too, but maybe not. If there were areas like that, they would be small enough not to be missed if you never felt like getting the item it takes to get there, and could contain a heart piece, or a small mini dungeon like seen in Skyrim. Also, the devs might think about allowing those areas to be accessed, but only by fudging your way up there using some crazy trick like seen in BoTW.
Does this sound like a good idea?
What are your thoughts?
Seems kinda difficult, because that'd make the game very linear, but I think there is a way that items that we all know and love can come back while also keeping the open world that we had in Breath of the Wild, all the while giving a lot more replay value into the next game.
Every single dungeon would be possible to complete right from the get-go. It'd be a lot tougher, but it would be possible (Just like in BoTW), except that there'd be several ways to complete the dungeons, one or more for each item found in the overworld.
This way, the overworld has a lot more meaning (In finding the helpful items), but also not making it required to progress in the game, while also allowing dungeons to be both linear and open at the same time, in that the sword method of beating the dungeon could also be accomplished with the bombs or whatever item is found in the overworld. This also adds tons of replay value into the game, because there are now tons of ways to beat each dungeon (1 for every item plus mixups and challenges that are self made, times however many dungeons there are). This allows for MASSIVE replay-ability in the game because of how many ways there are to beat it, even more than Breath of The Wild by a large margin.
Certain areas in the overworld might be inaccessible too, but maybe not. If there were areas like that, they would be small enough not to be missed if you never felt like getting the item it takes to get there, and could contain a heart piece, or a small mini dungeon like seen in Skyrim. Also, the devs might think about allowing those areas to be accessed, but only by fudging your way up there using some crazy trick like seen in BoTW.
Does this sound like a good idea?
What are your thoughts?
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