Look the game is cool and all but it has some legitimate issues.
1) lack of enemy diversity leads to samey battles after the first six hrs of playtime
2) no enemy has a "Defense" stat which makes the weapon damage literally a function of subtracting however many hits you can get outta weapon with rating XX from the HP pool ZZZZ.
3) lack of weapon diversity which leads to samey battles after the literal first 2 hours of playtime.
4) elemental attributes are merely functions you use to play with the environment and serve no purpose in terms of damage the enemy. sure you can freeze a foe to bide time, you can shock a foe to grab their equipment, and you can light the surrounding area aflame but honestly, why take the time to do any of that when you can run around with the Hitstun Sword and **** some hoes up?
5) enemy AI is ******** to say the least
6) flurry rush is too easy to abuse
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1) lack of enemy diversity leads to samey battles after the first six hrs of playtime
2) no enemy has a "Defense" stat which makes the weapon damage literally a function of subtracting however many hits you can get outta weapon with rating XX from the HP pool ZZZZ.
3) lack of weapon diversity which leads to samey battles after the literal first 2 hours of playtime.
4) elemental attributes are merely functions you use to play with the environment and serve no purpose in terms of damage the enemy. sure you can freeze a foe to bide time, you can shock a foe to grab their equipment, and you can light the surrounding area aflame but honestly, why take the time to do any of that when you can run around with the Hitstun Sword and **** some hoes up?
5) enemy AI is ******** to say the least
6) flurry rush is too easy to abuse
EDIT: don't forget to like comment and subscribe