It's been 5 years since the release of BotW and 3 years since the first trailer of BotW2 and we still barely know anything.
I know they are taking their time to bring the best efforts in developing the sequel as much as possible but now it is July and we still have no good information. At least title reveal would be a start. Apparently, this game will be released next year. At this rate, it's gonna be released in Fall 2023 or at the worst case, it's gonna be delayed for another year again. I dunno if I am too pessimistic but I'm starting to question it a bit.
Never have i seen a bigger opportunity to say the phrase “preaching to the choir.”
Anyway, I replied to this thread once 2 years ago, but it’s worth repeating and rephrasing: Zelda
is item gated progression. Thats the identity of the franchise. Thats one of the aspects why millions of people fell in love with it, myself included. Zelda prior to SS was one of the only franchises that managed to combine open worlds with an item based progression, and usually did it really well barring the occasional TP. The only other games that even
kinda do that are sandboxes like Minecraft and Terraria. To take item-based progression out of Zelda is to take platforming out of Mario. It is a fundamentally different game without it.
The original Metroids system of progression was directly inspired by that of Zeldas. The gold standard for metroidvanias exists because of the fact that the item based progression in Zelda worked so damn well. Straying from that was, and still is, the literal
last thing Zelda as a franchise needs. Double down and design the games to benefit from item gating like a metroidvania, don’t try and halfway combine elements from both systems without realizing what makes them work so well to begin with like BotW did.
Its ok to not like item-based gated progression. But saying that its an objectively poor design choice is simply
wrong. Item-based and stat-based progression systems both have their strengths and drawbacks, and if you prefer a stat-based progression, that’s great!
Go play one of the literal hundreds of other open world games with a stat based progression instead and leave Zelda to the millions who prefer item-based.