Storm_Echo
Gamer of Videos
- Joined
- Feb 21, 2020
- Location
- Ethereal Plane
So, regarding villages. If you had to design the gating method, how would you keep someone from, in this example, going to a village before the story intended them to? Assuming you have all the climbing abilities from the first game.
Just a simple game design option.... make the village be overrun by bad guys, and you need to defeat a boss that requires THE BOSS SLAYING KEY ITEM in some way, be it that the boss won't spawn / have a health bar until you've claimed the legendary Bottle of Regular Water or Bug-Catching Net of Justice (B-CNJ) or whatever, or that it can't be properly defeated without the item. You could even have it be that if the boss isn't defeated with the B-CNJ, but is defeated normally, you get temporary access to the dungeon/village but at the next blood moon it resets and you need to do it again!