The Omni Triforcer
Hero Of Time And Space
- Joined
- Mar 31, 2013
I have watched some boss videos and most of them look really cool but go down in 50 secs so my question is so you think the bosses r to easy
(besides Moldorm... they nerfed the **** out of him)
Nnnnnooooooo, they just took out what made him freaking ANNOYING in A Link to the Past. He was actually enjoyable for once...
And deny the younger generation the urge to smash their face into a wall? Fail, Nintendo.
Please be sarcasm. I sincerely hope you don't wish developers to intentionally design something so frustrating that it makes you want to ragequit.
Have you never read my user title? It's the only mode of communication I use on the internet.
Any boss where you could abuse the painting mechanic was made significantly easier. If I was having trouble, I'd merge into the wall to avoid the boss's attack since most had predictable attack patterns, the Gemasaur King being an exception.
The hardest boss for me was the Desert Palace's because it required quick reflexes and there was little room to avoid its attacks, Link being limited to the pathways created by the Sand Rod.
ALBW didn't have the best bosses, but for the most part, they were more thoughtfully designed than what we've gotten in the last few games and on-par with previous top-down bosses.