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Best-To-Worst Zelda Games List

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I've never gotten into handheld systems so I never played any of the handheld games. So here is my list of console games only

1a:LOZ
1b:LTTP
1c:OOT(I have a really hard time picking out of these 3)
4:Wind Waker
5:TP
6:MM
7:AOL
 
Last edited:

blubb

Ash Gala Wonderful!
Joined
Mar 9, 2010
Location
49.9°N 8.2°E
OK, time for my list (it might differ slightly from any previous list in any other thread I've made, but well, I guess opinions change a bit over time). I'll only list the console titles (excluding the Four Swords game(s?) which I've never played and spin-offs) to make comparisons easier for me.

Keep in mind that even if it might sometimes sound like it, I'm not bashing any of the games that are lower on the list, even the lowest one has still a 7/10 rating and was an enjoyable game. I'm just making comparisons between "good", "very good" and "excellent" :) I had a lot of fun with all the Zelda games I've played until now (including the handheld ones).

The first place is a tie between aLttP and MM, so I'll just order them chronolgically.

1. A Link to the Past: (10/10)
This game was a great improvement over the original LoZ and introduced very many great things to the series that are still present in modern games (I'm probably even forgetting half of the them):
- the 7 maidens/sages
- the Master Sword
- the general game/story progression which has been present in this or a similar way in all subsequent Ganon(dorf) games (first part with 3 "introductory" dungeons -> Master Sword -> plot twist -> new world/time/situation -> harder dungeons -> final dungeon with Ganon battle)
- multi-floored dungeons with somehow interacting floors (I don't want to count AoL here because of the totally different dungeon concept and the missing depth dimension)
- generally "themed" dungeons like desert/water/forest/ice etc. (also there was the first dungeon with changing water levels, although in a quite primitive way)
- multi-exit/entrance dungeons (where have they gone? :/)
- Link can finally swim
- 1/4 heart pieces
- Fairy upgrades
- Items: Hookshot, hammer (again not counting the one from AoL cause you couldn't freely use it), bottles, Cane of Byrna (kind of like Nayru's Love in OoT/magical armor in WW/TP), super bombs (~powder keg)
- Mirror Shield
- Boss room key
- Places: Hyrule Castle, Kakariko Village, Lake Hylia, Graveyard
- Music: first boss battle music, first Ganon battle music, Ganon's theme, Zelda's Lullaby, Kakariko Village, Hyrule Castle, Getting the Master Sword, File Select Screen/Great Fairy Theme (even if it was somehow borrowed from SMB3)
- (real) minigames
- pots
... and probably many more (subtle) things
Then the difficulty level was just perfect: not crazily hard like AoL but not as easy-peasy as most of its successors.
I also liked that bosses could be beaten in many different ways (you did not have to or sometimes even could not use the respective dungeon item, unlike in most 3D games). They were quite challenging too, and part of the challenge was finding out the weak spot, which was not given away that easily back then.
And it was the last game where you could almost freely shuffle the order in which you played through the dungeons of the game's second part (OoT allowed only a little bit of changing, MM, WW and TP none at all).
Surely, nostalgia value might also play a certain role in the way I look at the game (it was my very first Zelda game), but nevertheless one has to admit that it's an excellent game.

1. Majora's Mask: (10/10)
Here too, I think that it was a great improvement over an earlier similar installment - in this case OoT (more there).
It's an awesome game in all categories, so let's start with the story. It greatly differs from most other Zelda games (there's no "1st part -> MS -> plot twist -> second part -> final battle"-scheme here, as I described it above). Then it has the deepest and darkest story of all the games in the series until now, and the many different and unique characters were well-developed too. I like how things actually change in the game with the days going by: Unlike in most other Zelda games, on a different day the same character will do different things, be in different places and say different things; usually the general mood will get darker the closer you get towards doomsday. This development was implemented very well, as reinforced by the changing weather/environmental effects too: The first day is sunny, Day 2 is rainy and on the final day, the earth shakes and the sky is red, while the moon is slowly coming closer and closer. That and the time limit in general really push the player forward!
Then the gameplay: I really liked how Link could use 4 different shapes, all of them with different abilities and weaknesses and IMO they were all fun to use and you really got to use them a lot, it was executed much better than the wolf in TP and didn't feel that forced at all. Especially the final battle could be fought using many different shapes and techniques depending on your personal challenge requirements, which made added to the non-linearity, a thing I also liked about aLttP.
I know that many players are quite disappointed by the small number of dungeons. But IMO, I'd rather have few excellent dungeons like in MM than many rather mediocre dungeons (yes I'm looking at you, OoT). The series has yet to see dungeons again that were so creative, well-designed and rich in variety as the ones in MM, especially Stone Tower Temple, which is by far my #1 favourite dungeon in the series, where you had to use all of your transformation masks, plus the flipping thing was very unique. The bosses, while still relatively easy, were the hardest ones of all 3D Zeldas (I don't know how long it took me to beat Gyorg the first time...).
I also feel that adding in more dungeons would've made the game more boring, IMO it's just perfect the way it is. And people complaining about the number of dungeons should also consider the fact that every dungeon in the game was preceded by some sort of pre-dungeon or at least pre-dungeon action of respectable size. There was the Deku Palace+Koume/Kotake before Woodfall temple, the Goron Baby quest before Snowhead, the Gerudo fortress+Zora hall before Great Bay Temple, and even 2 of them before Stone Tower Temple: Bottom of the Well and Ikana Castle (the latter one with a fairly tough "mini"-boss battle, which was IMO harder than most of OoT's and all of WW/TP's bosses). Then there was the (optional) final dungeon on the moon. Makes 9 dungeons in my definition, that's really OK. And then there are tons of sidequests, which make the game more non-linear, so you can actually "choose" if it's a short game or not. For me at least, it wasn't. It actually took me roughly two times as long to beat as OoT.
The controls were good too, basically the same as in OoT with some updating. Same goes for the graphics which were quite a bit improved compared to OoT, all the areas had their unique feelings to them and were very detailed, especially if considering that the game is over 10 years old now. Though it may be considered a dark game storywise, I think the colours were very powerful, bright and rich in contrast, though (luckily) not as extremely as in WW, again, just right.
Like in most other Zelda games, the music was great. Not too much was re-used from previous games, but the new, IMO sometimes Chinese-themed pieces were just as good and brought in some "fresh wind". Even here, with the Clock Town Theme, the music changed over the days to become more and more hectical, and the theme played in the last 6 hours was the icing of the cake! Especially the Song of Healing/Clock Tower, Ikana Canyon, Ikana Castle, Stone Tower and Great Bay Temple themes are among the most memorable video game tunes for me.
The time limit was crucial to the story, so I think it was OK, plus it added some challenge to the game. Sure, they might have given more hints and made it more obvious to learn about the Inverted/Double Song of Time and that it's important to save and reset time at the owl statues in front of the dungeons, but hey, the game (IMO games in general) isn't supposed to tell you everything and be a cakewalk. After all, puzzles and secrets have always been a big part of the core of the series.

3. Ocarina of Time: (9/10)
The first Zelda in 3D and a great game. It brought Zelda into a new gaming era and was maybe the most revolutionary title in the series. It showed that the transition from 2D to 3D worked well from the start, unlike it was the case with other big game franchises (like Mario (YI->64) and Final Fantasy (VI->VII), but that's my opinion).
There's not much to say about the story, IMO it has very many parallels to aLttP. My theory is that maybe they didn't want to change it that much because the leap to 3D was enough change already and making a totally new story maybe would've repelled gamers, they made their experience with AoL not too long before they started with the development of OoT. With the new cartridge and the extra memory it provided, they could go a bit further in-depth though and thanks to the new hardware they also could show 3D cutscenes, so story-wise I'd say it's an improved and slightly changed version of aLttP (timeline placement, the rise of Ganon etc.), and because I liked aLttP already I'm more than fine with it.
Now the gameplay. With the 2D->3D transition, unkown territory was entered, just like when the first Zelda came out - it hadn't been done before. Keeping that in mind the developers did a really good job. Overall the controls worked well, Z-targeting made its debut and Link responded well to the commands. The overworld was huge with a lot of areas to explore, the dungeons were good overall, although a bit too linear and easy, and the bosses didn't pose much of a challenge, but hey it was the first 3D game and you can't get everything perfect on first try. The forest and water temples are a great exception to that though, they made really good use of the 3D and required some thinking. The only flaw was having to change boots very often in the water temple, but hopefully this will be fixed in the 3DS re-release. The Ganondorf and Ganon battles are among the most epic final boss battles in any video game. But IMO they also should've made the beast Ganon battle a bit harder, while the human Ganondorf battle was OK.
The graphics were top-notch for the time the game came out, especially in the dungeons: Heat wave effects in the Fire Temple, underwater effects, and the Bottom of the Well/Shadow Temple felt really creepy though I played it the first time when I was 20. The only complaint I have here is the emptiness of Hyrule Field, it could've used some more detail, but I guess the 32MB cartridge memory limit stood in the way.
The music in the game reused and popularized many of the older themes (Zelda's Lullaby, Kakariko Village, Ganon's theme...), but also introduced nice new pieces. While the BGM of the first 3 dungeons was rather shallow and bearly noticable, it got a lot better in the adult temples. I especially like the Forest Temple, Fire Temple (1.0) and Spirit Temple themes, but also the Kokiri Forest, Gerudo Valley and Zora's Domain themes.
After all a very good game with some minor forgivable flaws.

4. The Legend of Zelda (NES): (8.5/10)
The beginning of the greatest video game series, this is where it all started. Never before had there been a similar game,
so it was a start from zero.
Typically for the NES games, there isn't much of a story, basically it's just "Save the Princess", an idea that was maybe influenced by the Mario series.
Gameplay was revolutionary back then, instead of fighting your way up from level to level, the player has to explore manually and can play through the dungeons in different orders, get optional upgrades such as stronger swords/shields/armor and heart containers. The non-linearity continues in the dungeons themselves, where instead of going from screen to screen to advance, side rooms have to be visited and mazes to be solved, plus there are hidden objects such as keys, items, movable blocks, bombable/invisible walls etc. The challenge is split between fighting the enemies and solving puzzles. The enemies are quite challenging, especially if you walk into rooms with several blue wizzrobes+bue darknuts+bubbles and maybe even blocks in your way, as it can happen in the final dungeon. The puzzles can become very tedious, especially if bombable walls/burnable bushes are hidden in the overworld (remember that such things are not indicated by anything, you literally have to burn every bush and bomb every square of rock to find everything, and bomb-dropping enemies are rather rare!). But it's a NES game, and most of them are considered very hard by today's standards, plus it was the very first installment in the series, so the developers didn't have any feedback yet. Nevertheless, I still consider it a good and challenging game (I sometimes wish modern Zelda games would go back a little in that direction instead of being too obvious with puzzles and having too weak enemies).

5. Adventure of Link: (8/10)
With the second game in the series, gameplay radically changed from top-view to sidescrolling, plus an RPG-ish level system for magic points, life points and hit strength was installed. There were two different "screen levels", the top-view overworld and a sidescrolling battle/town/dungeon screen. Exploring was still very important, you could easily miss items necessary for progression. Life and magic upgrades were hidden very subtly, the only way to find them all was stepping on every square of the overworld map. The combat difficulty was increased quite a bit compared to LoZ, which still is generally OK to me, because I like some challenge. However, some parts were exaggerated a bit: The blue flying ironknuckles were extremely nasty, and the fact that if you fell into a pit/water(!)/lava = instant death combined with the extreme length of the final dungeon made it a bit too frustrating at some points.
Not much to say about the graphics, I'd say they're pretty standard for NES titles of that time. Later NES titles had much better animations and gfx in general though, for example FFIII(j).
The music, though not composed by Koji Kondo, was good too, especially the two dungeon themes.

5. Twilight Princess: (8/10)
The most recent console title was an enjoyable game too, with excellent graphics and music and good story, but it lacked a bit in challenge.
I personally didn't dislike the story too much, and I can't complain about Ganon being introduced mid-game, but I agree that Zant could've been a bit more badass and shouldn't have been revealed as some kind of psycho towards the end of the game, but that's minor. Midna's character development made up for it.
Now for the gameplay, I like how they improved horse-riding (introduction of horseback combat, Link finally becomes vulnerable while on Epona) and introduced new sword techniques. The dungeon design was OK and introduced many new good ideas, but the problem is that the game is too linear and things are too obvious, especially in the dungeons. There was much potential but it wasn't used to its full extent. Especially the bosses: While physically huge and optically impressive, none of them was anywhere near challenging, the weak spots were too obvious and they didn't really attack you that much. While having some nice battle phases (vs. King Bulbin), the game was a bit too slow-paced. Even in the final battle, there were many 10sec+ idle phases (waiting for Puppet Zelda to charge up the sword, waiting for Beast Ganon to come out of the portals, catching up to horseback Ganon).
So generally spoken, while introducing many nice ideas, they aren't used in the right way, making the game too easy.
Like I said, I really like the graphics of the game a lot. Many people complain that it be "too mature" and/or "too brown", here I must strongly disagree. I don't think it's too photorealisitic, it's just very detailed (doesn't it even partially use cel-shading?) and I don't think it's brown at all. The water is crystal-clear, and especially the Light Spirit Fountains are very colourful and bright (not "brown" at all). OK, the dungeons may be a little dark, but they're dungeons after all, so they're supposed to be a bit darker than the normal overworld, right? And it doesn't even apply to all of them, the Temple of Time is actually very bright, and IMO Arbiter's Grounds, which may be considered TP's darkest dungeon, is still way not as creepy and dark as the Bottom of the Well and Shadow Temple in OoT.
The music of the game was excellent again, with a very huge soundtrack. I think they made the right decision by not using the LoZ theme as overworld theme, because that would spoil it too much (it's OK when it comes back from time to time like in aLttP and MM, but it shouldn't be too often so that it stays enjoyable). I actually liked many songs in the game, out of my head the Field Theme, Snowpeak Ruins Theme, Exterior Twilight Palace Theme, Midna's Desperate Hour, Hidden Village Theme, etc.

7. Wind Waker: (7/10)
This time, let's start right away with the most controversial feature of this game: the graphics. Which are generally a matter of taste, so any general debate about cel-shading or not is quite useless. I generally do not have a problem with cel-shading/cartoonish graphics. In fact, I still like classical cartoons and comics quite a lot. But here's the problem, I usually don't like anime/manga/hentai/anything like that. My biggest problem with the graphics in WW are that all the characters are totally blown out of proportion. Does Link's Head really have to make up ~50% of his body size and ~90% of his body mass? And eyes bigger than his arms? Even with cartoonish proportions, he looks like 6 years old or younger. Sorry, this is too extreme for me, I just don't like it. Another thing I don't like here are the exaggerated brightness, saturation and contrast of the colours, especially near the beginning of the game. Honestly, it's the only video game I've played where I had to manually tone down these values on my screen to avoid eye cancer. Cel-shading OK, cartoonish characters OK, but there's always a limit. Even if they wanted to make it specially children-friendly, I think it's too much, I don't think kids aged 8 or so really want this extremeness. I played aLttP when I was 7 and many of my friends did back then, and we aren't / never were anything near "emo-kids" or the like, but we still weren't extremely scared/found it too mature or anything like that.
OK enough ranting for now, let's take a look at the story. I think it was one of the better stories in the series, maybe even second to MM. Quite deep and detailed, totally contrasting the graphics. The only disappointment is that Tetra completely disappears after she's revealed as Zelda until the very end of the game.
Now the gameplay: similarly to TP, many new good ideas were introduced (sailing, sword techniques, controlling other characters, even flying) and some of them were actually quite fun to use, but the execution could have been better. Enemies were way too weak and puzzles way too easy and obvious, I can't remember many situations in dungeons where I had to stop and think, and I never hads problems getting all the treasure chests. Also, I would've liked to see some better combining use of different items (not necessarily at the same time, but fx in a single puzzle), changing the wind and teleporting lasted too long (unskippable replay of the songs and cutscenes everytime, similar to using the grappling hook), and to reduce the amount of time spent sailing (and mainly only seeing the same blue opaque water all the time) the overworld could've been easily condensed to 50% in both axes and there still would've been more than enough wide open sea. An upgrade for the sail (maybe a "magical sail" that slowly uses magic) would've been cool too. At least there was some use for the giantic amounts of rupees you found in the game - the Tingle decoding (2800 rupees+x), but it felt rather forced, though I didn't have to grind for it. Grandma's soup, bulk quantities of fairies and the fact that you barely got hurt made the rupees somehow obsolete. Needless to say that the bosses were all pushovers and their weak spot was too obvious. Only the final form of Ganondorf deducted some hearts (kicking through the shield defense), IMO that's how hard a normal boss should've been.
The music was one of the rather positive sides of the game, I liked that they made some references to aLttP (Hyrule Castle, Master Sword, Zelda's "appeareance" - aLttP title screen!, Ganon's Theme) and I also liked most of the new songs (here, some seemed to be Celtic-themed) like the overworld theme and the TotG theme (which somehow reminds me of Ikana Castle theme). Only the Outset Island theme sounded a bit too "innocent" and kid-friendly.
After all I still had a good amount of fun playing the game, and even if graphics aren't my main concern in a game, I have to say that they ruined it a bit for me (BTW I honestly don't believe anyone that claims that "graphics don't matter at all" to him/her, if Link wore a pink kimono and was tatooed all over the face in the next game, you'd be like "WTF" too :D)

Phew, that was >2 hours of writing now, so anyone who actually didn't tl;dr and
read through these 21 kilobytes of text wins 5 internets!
 

Majora's Cat

How about that
Joined
Sep 3, 2010
Location
NJ
Wow... I actually like that list a lot. It makes sense that you would put ALttP at the top because it set a new standard for Zelda games and 2D gaming. Very nice job! I'm going to rep you for that!
 

David

But you called me here...
Joined
Aug 6, 2010
Wow... I actually like that list a lot. It makes sense that you would put ALttP at the top because it set a new standard for Zelda games and 2D gaming. Very nice job! I'm going to rep you for that!

A agree with Majora's Cat. That list is so detailed and specific. I already rep(ed) you for it. I also agree with you on your list.
 

SavageWizzrobe

Eating Link since 1987
Joined
Jul 27, 2010
Location
The Wind Temple
I repped you as well. Oh yeah, here's mine. All scores are /10.

1. Ocarina of Time: 9.8
2. Majora's Mask: 9.5
3. A Link to the Past: 9.3
4. Wind Waker: 9.0
5. Twilight Princess: 8.8
6. Oracle of Seasons: 8.6
7. Oracle of Ages: 8.4
8. Adventure of Link: 8.0
9. Four Swords Adventures: 7.4
10. Four Swords: 7.0
 

tetrafan

Zelda Fan Girl
Joined
Jun 13, 2010
Location
SkyView Temple
1 Ocarina of Time the best Zelda game for me perfect Dungeon's excellant music and best bosses.
2 Wind Waker this game is simple amazing the characters The Great Sea and sidequests all make for a classic Zelda.
3 Majora's Mask love the darker story and has the best sidequests and fantasic music.
4 Twilight Princess my least favourite 3D Zelda but an excellant game.
5 Phantom Hourglass loved the fight with Bellum and Linebeck was awesome.
6 Spirit Tracks enjoyed traveling with Zelda and cool Dungeon's and music.

I haven't played the other Zelda's.
 
Joined
Jan 31, 2010
Location
Brasil
I'll make a list just with the main ones:
1. Ocarina of Time
2. Link to the Past
3. Majora's Mask
4. Legend of Zelda
5. Twilight Princess
(I still have to play WW)

I don't really understand why people like TP so much. It doesn't care how much critically I analise it, the other Zelda games are just WAY better! (the only really high point I see in TP is Midna :xd:)

@blubb
I get sad because so few people like LttP the way I do. :(
 

blubb

Ash Gala Wonderful!
Joined
Mar 9, 2010
Location
49.9°N 8.2°E
Oh, thanks to all for the positive feedback! *hands out dozens of internets*... Boy, this is really expensive! :) I always wanted to write a somewhat detailed review of the games, now I finally had the time.
Back to topic: I don't think that the generally high rating of TP is totally wrong, after all it's still a Zelda game! It may have its flaws (linearity, low difficulty, relatively weak minor NPCs) but also many nice things, I think it has the best sidekick character development yet (Navi was basically the same throughout the game, Tatl was already much better) and like I said I don't think that the addition of Ganon was such a bad idea, I haven't heard any complaints about Agahnim being just a pawn of Ganon and it's basically the same thing here, so...
 

athenian200

Circumspect
Joined
Jan 31, 2010
Location
a place of settlement, activity, or residence.
1. Wind Waker

It had a very open design with all the islands and sidequests. There were pictographs, figurines, and so many things to collect. I really liked the cel-shading and the sea travel. I just wish the game had done more with the ship like in PH.

2. Majora's Mask

It met and surpassed OoT, IMO. It took everything that was great about OoT, and expanded upon it with new transformation and utility masks, not to mention new minigames and the moon crashing. Did I mention that the story had a lot of depth as well, with the characters all having a story to tell.

3. Ocarina of Time

It's the perfect Zelda game, and the first one I ever played. The story was intriguing from the start, and the dungeons felt foreboding. It had a variety of areas, and introduced them in a way that seems ideal for a first-time Zelda gamer. The characters weren't as deep as in MM, perhaps, but a lot of them came close.

4. Oracle of Ages/Seasons

Taken together, these two games represent the pinnacle of 2D Zelda gaming. They're like a cross between ALttP, LADX, and MM. It has the goofiness of LADX, the level design of ALttP, and the sidequests/personalities of MM, though they're not quite as deep.

5. A Link to the Past

The old king of 2D Zelda, this is still a very good game. It's far superior to either of the 8-bit games, and introduces many of the Zelda staples with which we are familiar. It has good dungeons, a variety of hidden items, a decent story, and just about anything an SNES gamer could ask for.

6. Link's Awakening

A game based on ALttP, and released for the Game Boy, this game had a very goofy atmosphere. It also has a certain psychological depth because of the fact that the whole island might be a dream. It has its own trading quest, among other things. Fans of ALttP are likely to enjoy this game, if they enjoy the Game Boy at all.

7. Minish Cap

Yet another game based on ALttP, this one feels a bit like Wind Waker. While not quite as captivating as earlier hand held titles, It's still a very good game that requires puzzle solving skills and introduces interesting new items.

8. Phantom Hourglass/Spirit Tracks

Two excellent DS titles that are very similar. PH offers what was missing in WW... it offers ship customization and more intense sea battles. ST brings to the table a new element of maze planning and the idea of transporting items and people. They also bring back cel-shading, a favorite art form of mine. The main reason these games are not ranked higher, is because of my strong feelings about the central dungeons. I feel that these resources would have been better used to add more difficulty to the other dungeons, or to create more dungeons. I also don't like how linear they make the game feel... why couldn't the Maps have been hidden in secret places all over Hyrule, rather than telling me exactly where I have to go to find them?

9. Twilight Princess

The gameplay is exactly like OoT, but that isn't what I'm complaining about. I'm complaining about the lack of secrets, the lack of things to explore and collect. I'm complaining about the mediocre story that centers on a creepy shadow girl whom you expect to betray you at any moment. They replicated OoT's gameplay, but put no effort into developing the story and sidequests. Almost like they'd gotten careless/lazy. I think this just illustrates that the gameplay alone did not make OoT a great game.

10. The Legend of Zelda

By NES standards, this game was very good. By modern standards... it's a mess. The graphics are block pixels, and the sound is primitive. On top of that, there are few characters to interact with in the game, most of whom say vague things that are of little help. It has no towns or plot. But it's still fun if you sit down with a walkthrough and try to beat it. This is not the ultimate Zelda game anymore, though it once was.

11. Adventure of Link

Lousy translation, characters that give hints out of the blue, and forcing you to continue from North Castle... okay, this game was just awful outside of its game play. Like TP, it's game play is it's only strong point, except that it doesn't even have the redeeming qualities of TP. This easily makes it the worst Zelda game in the series that's still accepted as part of the series.
 

February Eve

ZD District Attorney
Joined
Mar 21, 2010
Location
USA
I also hate popular opinions, which is what most of this list is based on.

Popularity, in and of itself, isn't a bad thing. There are certainly plenty of things that don't seem deserving of their popularity, but there are also others that are popular for good reason. It's popular opinion that Ocarina of Time is one of the best games of all time and I personally wouldn't argue against that.

As for my list...I always have an extremely difficult time picking a "best". Favorite, sure. "Best"...well, Link is one of my favorite characters, and so I get caught up in each game by the end anyway, and I love playing them all for different reasons. Still, an attempt.

I would probably place Majora's Mask first. By a small margin, and it is not without its flaws, but there are several things I appreciate it. The world is well-contained but still feels very explorable, the characters give the game depth, and the game feels like it has a good amount of difficulty. If you do all the sidequests, it's still pretty long. The masks really make the game stand out to me from the other titles, while at the same time, it still feels "Zelda." I would like other games to have the same innovation.

Secondly, I'm going to give a tie to Ocarina of Time and Twilight Princess. The latter is my personal favorite, but again, if I'm ranking gameplay, I think they complement each other well. OoT set the gold standard, and Twilight Princess took that standard and tried to make it its own. For some people that didn't work. To me, it does. They both have a good story, and I enjoy the dungeons and the variety of regions. Twilight Princess does lose points for its difficulty level, but to me, Midna's strong characterization makes up for it. Meanwhile, Ocarina of Time may have had some aspects that have been improved on in other titles (the iron boots, heh) but it's still extremely well-balanced. A game can be great in one area but lacking in another, so I'd say "well-balanced" is an extremely good trait for a game to have. All in all I appreciate what they both brought to the series.

Personally, top three are the best I can do at the moment. I've also played Legend of Zelda, A Link to the Past, The Wind Waker, and the Minish Cap, but I'd need further play and analysis to rank them. Each have their own aspects to praise, though. A Link to the Past's overworlds and dungeons were extremely well-designed. The Wind Waker's humorous moments stand out to me as well as how much fun exploring the sea could be. I really enjoyed The Minish Cap's "Minish-sized" aspect and I thought the game, overall, was adorable. And the Legend of Zelda is 20+ years old and still quintessentially Zelda. No matter where it would fall on the list, everything brings something to the series somehow.

Incidentally, my favorite games go in this order: 1) Twilight Princess; 2) Majora's Mask; and 3) Minish Cap. There are a variety of reasons a game can be a favorite, not just personal opinion on its quality, though I'd assume that's still a very large factor. After all, two of my favorite games are in the top three of my "best" list, just in a different order. Still, a person can recognize flaws but still connect with it for different reasons.
 
Joined
Oct 5, 2010
top ten list

:)my top ten list would be 1.WW 2. OOT 3. TP 4. TMC 5. ST 6. ALTTP 7.PH 8.TLOZ 9.LA 10. zelda 2 the adventure of link
 

bbevington90

The Mask Salesman
Joined
Apr 18, 2010
Location
Happy Mask Shop
This is gonna be of what I own

1. Ocarina of Time
2. Majora's Mask
3. A Link to the Past
4. Twilight Princess
5. Legend of Zelda
6. Oracle of Seasons
7. Oracle of Ages
8. The Wind Waker
9. Minish Cap
10. Adventure of Link
11. Link's Awakening
12. Four Swords Adventures

I don't own Spirit Tracks or Phantom Hourglass, so I don't know where to rate them. From what I gather, they'd probably be after MC (9), but before AoL (10). It can be noted that OoS and OoA are virtually a tie, but I liked OoS a tiny, tiny bit more. It can also be noted that even though FSA is my least favorite, it's still a decent game compared to the rest of the video game base that's out there.
 
Joined
Oct 12, 2010
Location
Oklahoma
1. Ocarina Of Time
2. Twilight Princess
3. Wind Waker
4. Majora's Mask
5. The Legend Of Zelda
6. A Link To The Past
7. The Adventure Of Link

I only list these seven, because these are the only ones I have played.
 
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