Justac00lguy
BooBoo
One thing that I have always felt Zelda lacked was actually decent and challenging bosses, I would even say the 2D bosses weren't that fulfilling despite the obvious limitations at the time. It's the "3D" games I'm mostly concerned with though: Ocarina of Time; Majoras Mask; The Wind Waker; Twilight Princess and Skyward Sword.
The former two (N64 installments) aren't as bad as their successors, but they still felt sure of to what could have been achieved. While the latter 3, mostly TWW and TP generally had the weakest bosses to date.
It's become tradition, as we progress through the world we encounter dungeons and we typically have to face a boss; though the real test seems to be the dungeon itself as, in my experience anyway, we get a lackluster and typically easy boss. It just leaves a sour taste of what should be a great and challenging experience in my opinion. Sometimes I do actually wish that bosses didn't necessarily have to follow the pattern and maybe we could more bosses in the actual overworld. Maybe it's just me, but to be honest I wish that sometimes bosses didn't have to ruin the experience of the entire dungeon by dampening that challenge towards the end.
There is an obvious and rather more logical solution to this; make bosses more challenging etc. While it's a valid point I think Nintendo have had plenty of chances to fix bosses but haven't reached what we expect. So is it time that bosses become less of an occurrence, maybe not just in dungeons but in the entire game?
The former two (N64 installments) aren't as bad as their successors, but they still felt sure of to what could have been achieved. While the latter 3, mostly TWW and TP generally had the weakest bosses to date.
It's become tradition, as we progress through the world we encounter dungeons and we typically have to face a boss; though the real test seems to be the dungeon itself as, in my experience anyway, we get a lackluster and typically easy boss. It just leaves a sour taste of what should be a great and challenging experience in my opinion. Sometimes I do actually wish that bosses didn't necessarily have to follow the pattern and maybe we could more bosses in the actual overworld. Maybe it's just me, but to be honest I wish that sometimes bosses didn't have to ruin the experience of the entire dungeon by dampening that challenge towards the end.
There is an obvious and rather more logical solution to this; make bosses more challenging etc. While it's a valid point I think Nintendo have had plenty of chances to fix bosses but haven't reached what we expect. So is it time that bosses become less of an occurrence, maybe not just in dungeons but in the entire game?