penguinboy82
Nature's troll
Recently, I was designing a game with a class and we had a game lecture. The point of the lecture was how to introduce game mechanics. Most modern games these days have a tutorial that tells you exactly how to do everything, even simple things such as "To move forward, press the analog stick forward." But then there are games such as Super Mario Bros. which throw you in with nothing to go off of at all. Which style do you prefer? Do you like games that tell you what to do, how to do it, and give you step-by-step instructions, or would you rather start with nothing to go off of? Is there an in-between, like telling you a few key mechanics and letting you figure out the rest?