Ninja
Well well well
Hey all. Saw this interview on a Nintendo website and thought this was interesting:
Aonuma gives his take on fan reaction to game, final boss, the future of Zelda, and DLC. Below are some excerpts from the article.
Interesting stuff. Looks like the DLC will tells stories about the Champions and their backgrounds. Resurrection looks highly unlikely now.
Not shocked about the next Zelda being lightyears away. Hopefully in the meantime we will get more DLC to keep us occupied.
Your thoughts?
Aonuma gives his take on fan reaction to game, final boss, the future of Zelda, and DLC. Below are some excerpts from the article.
Aonuma on DLC said:On the next DLC…
…On the other hand on the next DLC we will tell stories about the champions in the game, to discover some of their backgrounds. What made me happy is the reaction of people. Many players have become fans of some of the champions, and it’s really nice. And then we will add the Amiibo as we go along.
Aonuma on next Zelda said:On the next Zelda…
No, you will not get a scoop! Sorry, my dear friend [laughs]. We have no plans for a future Zelda, we are still far from all this unfortunately for you. Today, I’m at a stage where I’m trying to gather a number of ideas for a sequel, but I cannot do it alone. It’s a lot of work that will have to be done over a long period of time, and we’re still far from having planned anything. Leave us a little time…
Aonuma on reaction to game and fan service said:On the reaction to the game…
Excellent obviously. But I realise that during these four months I have not stopped working on the DLC, so we kept our nose to the grindstone and we never felt like our work was done and that it was time for us to review it. One thing is for sure: for the last four months, we have focused on the player’s feelings, analysing their feedback and possibly changing via the DLC what they did not like. That said, we are still very cautious with fan-service, because too much fan-service can make the game tasteless. What I enjoyed during these four months was seeing the players and the sometimes unique and unexpected ways in which they play our game. Because the truth is we designed a game by saying that they were going to play as we wanted, or at least we knew how they were going to play. But when you see on YouTube how some people use the content we’ve created, we’re extremely surprised. We really did not expect that type of use.
Aonuma on final boss difficulty said:On those who didn’t enjoy the final fight in Breath of the Wild…
You know, it’s very difficult to harmonise the fight against a last boss because we have this desire that whatever the level of the players, they could reach the end of the adventure. And if you put a level of difficulty that is too high on this last boss, there are some who will never be able to finish it and it will lead to frustration too. So the balance is really very hard to find. We indeed prefer to lower the level of difficulty so that everyone can enjoy the end. And going back to Expert mode, it will be much more difficult, it will be a lot more challenging for those who want it. And then, keep in mind that Zelda is not just an adventure that will end with the fight against Ganon. For us, this final fight is just a way of finishing the game. The real end of the game is when you really get to the end of the adventure, having completed all the quests and discovered the secrets of the game. But we noted the complaints on that point too.
Interesting stuff. Looks like the DLC will tells stories about the Champions and their backgrounds. Resurrection looks highly unlikely now.
Not shocked about the next Zelda being lightyears away. Hopefully in the meantime we will get more DLC to keep us occupied.
Your thoughts?