With Breath of the Wild being the biggest Zelda to date its hard to imagine the next game being even bigger.
While the overworld will probably be bigger in some way, i wonder if the actual amount of content in BotW could be matched.
If the next 3D Zelda doesnt have a weapon durability system then will we see as many weapons?
If the next Zelda drops the temperature and physics engines will we see as much armour?
I'm impressed with the amount of choice of weapons and armour in BotW and that's before we get to the amiibo fan service with the tunics and weapons from previous games. It works in BotW really well, but i dont know if it'd work as well or feel as special in the next game.
Is there a little too much content in BotW?
Will it be hard to match?
Will you feel let down if the next Zelda doesnt have as many weapons or as much armour or the dynamic physics system?
Like a Mario Kart with 80 tracks and the following Kart having only 20, is BotW an embarrassment of riches?
While the overworld will probably be bigger in some way, i wonder if the actual amount of content in BotW could be matched.
If the next 3D Zelda doesnt have a weapon durability system then will we see as many weapons?
If the next Zelda drops the temperature and physics engines will we see as much armour?
I'm impressed with the amount of choice of weapons and armour in BotW and that's before we get to the amiibo fan service with the tunics and weapons from previous games. It works in BotW really well, but i dont know if it'd work as well or feel as special in the next game.
Is there a little too much content in BotW?
Will it be hard to match?
Will you feel let down if the next Zelda doesnt have as many weapons or as much armour or the dynamic physics system?
Like a Mario Kart with 80 tracks and the following Kart having only 20, is BotW an embarrassment of riches?