Z
ZeldaPrime
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The argument for a first-person Zelda
Ever since Zelda has entered the realm of 3D games, it has been played in third-person. It's a constant in every Zelda game, but why? Originally when Ocarina of Time was developed it was meant to be in first-person so the developers could focus more on enemies and environments. When child Link was introduced, it was deemed necessary for the player to see the character change, and from then on it was made third-person. Remnants of this still exist in Ocarina of Time, and is even possible to do with glitches.
One thing about Zelda games is that the player is link, they are one. Link isn't a character, you are. Voice acting hasn't been implemented in games because of this, it breaks the immersion. The game being in third-person contradicts this philosophy, yet it's still played like this. The immersion would only increase if played in first-person, but no changes have been made.
When you are stuck at a point in a dungeon, what do you do? You usually enter first-person to look around, but you are limited to standing where you entered first-person. Skyward Sword changed this, you can walk in first-person. It's great for looking around and exploring new areas. It almost feels like you're in the game when you do this, it's most immersion into the Zelda universe you can experience.
Skyward Sword is only a taste of what could become of a first-person Zelda, but what if a full game was made out of it? How could it effect the game? Would the puzzles have to change? Would it still feel like Zelda? The best way to find out is to look at other first-person adventure games and how they do this.
Let's start with the Nintendo franchise Metroid Prime. Metroid Prime's jump from 2D to 3D was rather controversial, fans called it a first-person shooter when the heard it was played in first-person. It was hated across the Internet; shamed by fans. They ate their words when the reviews came out, IGN reassured fans that it definitely felt like a Metroid game. This shows that a franchise can switch to first-person perspective and still remain part of the series .
Metroid Prime isn't always played in first-person, when you switch into the morph ball the camera switches to third-person. Most of the puzzles in Metroid Prime involve morph ball gameplay, showing that puzzles are not easily implemented in first-person. Skyrim is another first-person adventure/RPG that is not locked to first-person either. The switch in Skyrim from first to third-person doesn't involve a shift in gameplay like Metroid Prime; the game still focuses on adventure. Skyrim is the same game regardless of what perspective it's played in, but it's widely played in first-person. Again, it offers more immersion; you feel like you are the character in the game.
Ever since Zelda has entered the realm of 3D games, it has been played in third-person. It's a constant in every Zelda game, but why? Originally when Ocarina of Time was developed it was meant to be in first-person so the developers could focus more on enemies and environments. When child Link was introduced, it was deemed necessary for the player to see the character change, and from then on it was made third-person. Remnants of this still exist in Ocarina of Time, and is even possible to do with glitches.
One thing about Zelda games is that the player is link, they are one. Link isn't a character, you are. Voice acting hasn't been implemented in games because of this, it breaks the immersion. The game being in third-person contradicts this philosophy, yet it's still played like this. The immersion would only increase if played in first-person, but no changes have been made.
When you are stuck at a point in a dungeon, what do you do? You usually enter first-person to look around, but you are limited to standing where you entered first-person. Skyward Sword changed this, you can walk in first-person. It's great for looking around and exploring new areas. It almost feels like you're in the game when you do this, it's most immersion into the Zelda universe you can experience.
Skyward Sword is only a taste of what could become of a first-person Zelda, but what if a full game was made out of it? How could it effect the game? Would the puzzles have to change? Would it still feel like Zelda? The best way to find out is to look at other first-person adventure games and how they do this.
Let's start with the Nintendo franchise Metroid Prime. Metroid Prime's jump from 2D to 3D was rather controversial, fans called it a first-person shooter when the heard it was played in first-person. It was hated across the Internet; shamed by fans. They ate their words when the reviews came out, IGN reassured fans that it definitely felt like a Metroid game. This shows that a franchise can switch to first-person perspective and still remain part of the series .
Metroid Prime isn't always played in first-person, when you switch into the morph ball the camera switches to third-person. Most of the puzzles in Metroid Prime involve morph ball gameplay, showing that puzzles are not easily implemented in first-person. Skyrim is another first-person adventure/RPG that is not locked to first-person either. The switch in Skyrim from first to third-person doesn't involve a shift in gameplay like Metroid Prime; the game still focuses on adventure. Skyrim is the same game regardless of what perspective it's played in, but it's widely played in first-person. Again, it offers more immersion; you feel like you are the character in the game.