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Add an Item into a Zelda Game.

Thatlinkisaspy!

(not really)
Joined
May 20, 2011
Location
West Mifflin, Pennsylvania
Pretend you are working on the next Legend of Zelda. What would you add.

Rules:
1. Cannot be an item from past adventures.
2. Can be a item from a game, movie or tv show, or it can be made up. However you must list if not made up what it's from
3. Must have stats.

Ex. Gunslinger (Team Fortress 2)
Adds one heart container
Cannot use swords at all.

Ready, Go!
 

Squirrel

The Rodent King
Joined
Jun 15, 2011
Location
The Tree
Different tunics (if you count that as an item) for different things like in OoT.

Green= Normal Tunic
Red= Resistance to fire
Blue= Allows you to swim underwater
Light Blue= Resistance to ice and the ability to see through the snow in a blizzard
Purple= Resistance to acid
Black= Allows you to go through special walls, see hidden things, and turn invisible for a short period of time (a tunic version of the lens of truth with the ability to turn invisible)
Orange= Increases attack strength in return for your own health
Pink= Allows you to regain health but you can't move while it's on
Yellow= Makes you faster but harder to control
Gray= Makes enemy attacks hurt you less but you can't move as fast
White= Makes you lighter and able to float (like the hovering boots)
Turquois= Acts as magical armor from TP (uses up rupees instead of health until you're out of rupees)
Neon Green= Uses up rupees instead of magic until you're out of rupees
Tan= Allows you to see through the sand in a sandstorm
Silver= repels enemy attacks
Navy Blue= Resistance to electricity

(some of these are probably unnecessary for the game)
 

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