Salem
SICK
In a lot of the modern Zelda games, in order to access the next dungeon, there's more of a need to fulfil some overworld tasks, while In the older games, it was more basic, like burning a tree in a dead end to find a dungeon, or just playing the recorder near a pond.
It wasn't some abrupt change in the structure of the games in the series but it was more of a gradual change, which arguably started in LA although there was some variations in the series until we reached SS which basically had semi-dungeons before the dungeons.
Now, what do you prefer, having some tasks to do before reaching the dungeons? Do you like the over world to have dungeon-like puzzle solving before reaching the dungeon, or some simple errands perhaps like taking a letter from one character and giving it to another.
Or do you prefer the game to be faster passed and basically have only short treks between dungeons?
Or maybe you have some other ideas?
It wasn't some abrupt change in the structure of the games in the series but it was more of a gradual change, which arguably started in LA although there was some variations in the series until we reached SS which basically had semi-dungeons before the dungeons.
Now, what do you prefer, having some tasks to do before reaching the dungeons? Do you like the over world to have dungeon-like puzzle solving before reaching the dungeon, or some simple errands perhaps like taking a letter from one character and giving it to another.
Or do you prefer the game to be faster passed and basically have only short treks between dungeons?
Or maybe you have some other ideas?